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TESHitEvent
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struct TESHitEvent | |
{ | |
enum HitEventFlags { | |
kFlag_Unk0 = (1 << 0), // (Unk0 | Unk1) - blocked | |
kFlag_Unk1 = (1 << 1), | |
kFlag_CriticalHit = (1 << 3), | |
kFlag_SneakAttack = (1 << 11), | |
kFlag_Unk15 = (1 << 15), // (Unk15 | Unk16) - bash | |
kFlag_Unk16 = (1 << 16), | |
kFlag_PowerAttack = (1 << 17), | |
}; | |
NiPoint3 position; // 00 | |
UInt32 unk0C[(0x40-0x0C)/4]; // 0C | |
UInt32 attackerHandle; // 40 | |
UInt32 targetHandle; // 44 | |
UInt64 unk48; // 48 | |
void* attackData; // 50 - BGSAttackData* | |
TESForm* source; // 58 - e.g. TESObjectWEAP* | |
void* sourceInstanceData; // 60 | |
UInt64 unk68[(0x80-0x68)/8]; // 68 | |
TESAmmo* ammo; // 80 | |
UInt64 unk88; // 88 | |
float effectiveDamage; // 90 - effectiveDamage = baseDamage + damage bonus (body part multiplier) | |
float incomingDamage; // 94 | |
float baseDamage; // 98 - baseDamage = incomingDamage - negatedDamage | |
float unk9C; // 9C | |
float unkA0; // A0 | |
float negatedDamage; // A4 | |
UInt64 unkA8; // A8 | |
float attackDamageMultiplier; // B0 - Sneak attack muliplier | |
UInt32 unkB4[(0xC4-0xB4)/4]; // B4 | |
UInt32 flags; // C4 | |
UInt64 unkC8[(0xE0-0xC8)/8]; // C8 | |
TESObjectREFR* target; // E0 - If null, use handle | |
TESObjectREFR* attacker; // E8 - If null, use handle | |
UInt64 unkF0; // F0 | |
UInt32 sourceFormID; // F8 - May be null | |
UInt32 projectileFormID; // FC - May be null | |
bool unk100; // 100 | |
char pad101[7]; // 101 | |
}; | |
STATIC_ASSERT(offsetof(TESHitEvent, unk100) == 0x100); | |
DECLARE_EVENT_DISPATCHER(TESHitEvent, 0x004444D0); // v1.10.26 |
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// Add event sink | |
auto eventDispatcher = GetEventDispatcher<TESHitEvent>(); | |
eventDispatcher->lock.Lock(); | |
for (int i = 0; i < eventDispatcher->eventSinks.count; i++) { | |
if (eventDispatcher->eventSinks[i] == &hitEventSink) { | |
eventDispatcher->lock.Release(); | |
return false; | |
} | |
} | |
eventDispatcher->eventSinks.Push(&hitEventSink); | |
eventDispatcher->lock.Release(); |
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