Created
October 27, 2016 22:02
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Wet/Sharp
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| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="utf-8"> | |
| <title>Empty project</title> | |
| <script type="text/javascript" src="../rune.js"></script> | |
| <script src="../rune.noise.js"></script> | |
| <style type="text/css"> | |
| body { | |
| background-color: #EAEAEA; | |
| } | |
| #canvas svg { | |
| background-color: white; | |
| box-shadow: 0 3px 2px 0 rgba(0, 0, 0, 0.06),inset -1px -1px 1px 0 rgba(0, 0, 0, 0.02); | |
| border: 1px solid #E2E2E2; | |
| border-bottom-color: #CECECE; | |
| } | |
| </style> | |
| </head> | |
| <body> | |
| <div id="canvas"></div> | |
| <script type="text/javascript" src="sketch.js"></script> | |
| </body> | |
| </html> |
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| // This sketch requires you to add Rune.Noise to your HTML page: | |
| // https://github.com/runemadsen/rune.noise.js | |
| var r = new Rune({ | |
| container: "#canvas", | |
| width: 600, | |
| height: 770, | |
| debug: true | |
| }); | |
| // draw background | |
| r.rect(0, 0, r.width, r.height).fill(255); | |
| r.ellipse(r.width/2, r.height/2, 430,430).fill(false).strokeWidth(100).stroke(0); | |
| r.rect(0, 0, r.width, r.height/3.5).fill(0); | |
| r.rect(0, 600, r.width, r.height/3.5).fill(0); | |
| r.rect(0, 0, 130, r.height).fill(0); | |
| r.rect(470, 0,r.width, r.height).fill(0); | |
| r.rect(0, 560,r.width, r.height).fill(0); | |
| var noise = new Rune.Noise().noiseDetail(0.6); | |
| var numPoints = 100; | |
| var pointDegree = 360 / numPoints; | |
| var radius = 150; | |
| var noiseStep = 200; | |
| for(var i = 0; i < 26; i++) { | |
| var noiseCircle = r.polygon(r.width/2-i/6, r.height/2-i/6) | |
| .stroke(0) | |
| .fill(false) | |
| .strokeWidth(Math.random(0.2,0.7)); | |
| radius = 150-i*10; | |
| for(var j = 0; j < numPoints; j++) { | |
| var noiseRadius = (noise.get(noiseStep) * 40) + radius; | |
| var x = Math.cos(Rune.radians(pointDegree * j)) * noiseRadius; | |
| var y = Math.sin(Rune.radians(pointDegree * j)) * noiseRadius; | |
| noiseCircle.lineTo(x, y); | |
| noiseStep += 0.09; | |
| } | |
| } | |
| r.draw(); |
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