Created
          July 7, 2019 03:11 
        
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  | int health = 100, | |
| lives = 3; | |
| score = 0; | |
| float difficulty = 1.5; | |
| float multiplier = 1.0; | |
| array shapes = ["box", "cylinder", "octahedron", "sphere", "hexagon", "cone", "torus"]; | |
| array colors = [65280, 10526880, 33023, 16711680, 16744448, 8388863, 65535 ]; | |
| array center = [0,0]; | |
| let pilot = {}; | |
| Component.events.seat.sit -> fn(Entity user){ | |
| pilot = user; | |
| center = [pilot.position[0], pilot.position[1]]; | |
| user.mount(Entity); | |
| start_game(); | |
| } | |
| Component.events.destructable.damage -> fn(int damage) { | |
| health = health - damage; | |
| if (health < 1) { | |
| lives = lives -1; | |
| } | |
| if (lives < 1) { | |
| pilot.unMount(Entity); | |
| } | |
| }; | |
| Component.events.control.use -> fn(Object control) { | |
| }; | |
| function start_game = fn() { | |
| multiplier = 1.5; | |
| difficulty = 1; | |
| spawn_enemy(Math.random(7)); | |
| } | |
| function spawn_enemy = fn(int ofType) { | |
| Component body = make_shape(ofType); | |
| Entity shape = new Entity({ | |
| components: [body] | |
| }); | |
| sleep(Math.floor(5000 / difficulty)) { | |
| if (lives > 0) { | |
| spawn_enemy(Math.random(7)); | |
| } | |
| } | |
| } | |
| function make_shape(int ofShape) { | |
| return new Component({ | |
| attrs: { | |
| npc: { | |
| temperment: "evil" | |
| } | |
| }, | |
| weapon: {}, | |
| geometry: { | |
| shape: shapes[ofShape], | |
| size: [2,2,2] | |
| }, | |
| material: { | |
| color: colors[ofShape], | |
| name: "basic", | |
| wireframe: true | |
| } | |
| }); | |
| } | 
  
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