Created
January 12, 2019 01:30
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class TetherExample : MonoBehaviour | |
{ | |
public Transform anchor; | |
public Transform player; | |
public LineRenderer lineRenderer; | |
private Vector3 anchorVelocity; | |
private void Update() | |
{ | |
MoveAnchor(); | |
MovePlayer(); | |
ConstrainPlayer(); | |
DrawLine(); | |
} | |
private void MovePlayer() | |
{ | |
if (Input.GetKey(KeyCode.W)) { | |
player.position += Vector3.up * 0.25f; | |
} | |
if (Input.GetKey(KeyCode.A)) { | |
player.position += Vector3.left * 0.25f; | |
} | |
if (Input.GetKey(KeyCode.S)) { | |
player.position += Vector3.down * 0.25f; | |
} | |
if (Input.GetKey(KeyCode.D)) { | |
player.position += Vector3.right * 0.25f; | |
} | |
} | |
private void MoveAnchor() | |
{ | |
//move the anchor a random amount | |
anchorVelocity += new Vector3(Random.Range(-0.01f, 0.01f), Random.Range(-0.01f, 0.01f), 0); | |
//make sure the anchor's velocity doesn't get too high | |
if (anchorVelocity.magnitude > 0.2f) { | |
anchorVelocity = anchorVelocity.normalized * 0.2f; | |
} | |
anchor.position += anchorVelocity; | |
} | |
private void ConstrainPlayer() | |
{ | |
float maxDistance = 3; | |
if (Vector3.Distance(anchor.position, player.position) > maxDistance) { | |
Vector3 anchorToPlayer = player.position - anchor.position; | |
anchorToPlayer = anchorToPlayer.normalized * maxDistance; | |
player.position = anchor.position + anchorToPlayer; | |
} | |
} | |
private void DrawLine() | |
{ | |
lineRenderer.SetPosition(0, player.position); | |
lineRenderer.SetPosition(1, anchor.position); | |
} | |
} |
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