Created
April 15, 2017 12:51
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Simplified version of creating morton codes from 2 numbers in range [0; 8). Useful for converting local thread index in compute shader to a flattened one for downsampling
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#include <stdio.h> | |
int MortonShuffle3Bit(int x) | |
{ | |
return (x & 0x1) | ((x & 0x2) << 1) | ((x & 0x4) << 2); | |
} | |
int EncodeMorton3Bit(int x, int y) | |
{ | |
return (MortonShuffle3Bit(y) << 1) | MortonShuffle3Bit(x); | |
} | |
int main(void) | |
{ | |
for (int y = 0; y < 8; ++y) | |
{ | |
for (int x = 0; x < 8; ++x) | |
{ | |
printf("%2d ", EncodeMorton3Bit(x, y)); | |
} | |
printf("\n"); | |
} | |
return 0; | |
} |
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