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2048-rust.rs
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fn add_number_bad_way(board: Vec<Vec<i32>>, point: Vec<i32>, number: i32) -> Vec<Vec<i32>> { | |
return board.iter().enumerate().map(|(column_index, line)| { | |
return line.iter().enumerate().map(|(line_index, value)| { | |
if column_index as i32 == point[0] && line_index as i32 == point[1] { | |
return number; | |
} | |
return *value; | |
}).collect(); | |
}).collect(); | |
} | |
fn add_number(board: Vec<Vec<i32>>, point: Vec<i32>, number: i32) -> Vec<Vec<i32>> { | |
let line = &board[point[0] as usize]; | |
let new_line = [ | |
&line[..point[1] as usize], | |
&[number], | |
&line[point[1] as usize + 1..] | |
].concat(); | |
return [ | |
&board[..point[0] as usize], | |
&[new_line], | |
&board[point[0] as usize +1..] | |
].concat(); | |
} | |
fn return_index_to_column(column_idx: i32, vector: Vec<i32>) -> Vec<Vec<i32>> { | |
return vector | |
.iter() | |
.enumerate() | |
.fold([].to_vec(), |returned_value, (idx, value)| { | |
if *value != 0 { | |
return returned_value; | |
} | |
let new_value = [column_idx, idx as i32].to_vec(); | |
return [&returned_value[..], &[new_value]].concat(); | |
}); | |
} | |
fn get_empty_blocks(board: Vec<Vec<i32>>) -> Vec<Vec<i32>> { | |
return board | |
.iter() | |
.enumerate() | |
.fold([].to_vec(), |returned_value, (column_idx, line)| -> Vec<Vec<i32>> { | |
let line_empty_blocks = return_index_to_column(column_idx as i32, line.to_vec()); | |
return [&returned_value[..], &line_empty_blocks].concat(); | |
}); | |
} |
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#[test] | |
fn test_return_index_to_column() { | |
let column = return_index_to_column(2, [1,0,0,1].to_vec()); | |
assert!(column[0][0] == 2 && column[0][1] == 1); | |
assert!(column[1][0] == 2 && column[1][1] == 2); | |
} | |
#[test] | |
fn test_return_index_to_board() { | |
let board = vec![ | |
vec![2, 0, 2, 4], | |
vec![8, 16, 0, 4], | |
vec![32, 16, 16, 16], | |
vec![8, 32, 0, 16], | |
]; | |
let indexes = get_empty_blocks(board); | |
assert!(indexes[0][0] == 0 && indexes[0][1] == 1); | |
assert!(indexes[1][0] == 1 && indexes[1][1] == 2); | |
assert!(indexes[2][0] == 3 && indexes[2][1] == 2); | |
} | |
#[test] | |
fn test_add_number_bad_way() { | |
let board = vec![ | |
vec![2,0,2,4], | |
vec![8,16,0,4], | |
vec![32,16,16,16], | |
vec![8,32,0,16] | |
]; | |
let new_block = add_number_bad_way(board, vec![1,2], 2); | |
assert!(new_block[1][2] == 2); | |
} | |
#[test] | |
fn test_add_number_bad_way() { | |
let board = vec![ | |
vec![2,0,2,4], | |
vec![8,16,0,4], | |
vec![32,16,16,16], | |
vec![8,32,0,16] | |
]; | |
let new_block = add_number(board, vec![1,2], 2); | |
assert!(new_block[1][2] == 2); | |
} |
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