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August 24, 2016 12:49
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using System; | |
using System.Globalization; | |
using UnityEngine; | |
namespace Yarn | |
{ | |
// A value from inside Yarn. | |
public struct Value : IComparable, IComparable<Value>, IEquatable<Value> | |
{ | |
internal readonly Type type; | |
// The underlying values for this object | |
internal readonly float numberValue; | |
internal readonly string variableName; | |
internal readonly string stringValue; | |
internal readonly bool boolValue; | |
public enum Type | |
{ | |
Null, // the null value | |
Number, // a constant number | |
String, // a string | |
Bool, // a boolean value | |
Variable // the name of a variable; will be expanded at runtime | |
} | |
public static readonly Value NULL = new Value(); | |
// Create as specific value type (mainly for variables) | |
public Value(Type type, string value) | |
{ | |
// default values | |
numberValue = 0; | |
stringValue = null; | |
variableName = null; | |
boolValue = false; | |
this.type = type; | |
if (type == Type.String) | |
stringValue = value; | |
else if (type == Type.Variable) | |
variableName = value; | |
else | |
throw new InvalidOperationException("String value constructor expects a variable or string value type"); | |
} | |
// Garbage-less simple constructors | |
public Value(float value) | |
{ | |
variableName = null; | |
stringValue = null; | |
boolValue = false; | |
type = Type.Number; | |
numberValue = value; | |
} | |
public Value(string value) | |
{ | |
variableName = null; | |
numberValue = 0; | |
boolValue = false; | |
type = Type.String; | |
stringValue = value; | |
} | |
public Value(bool value) | |
{ | |
variableName = null; | |
stringValue = null; | |
numberValue = 0; | |
type = Type.Bool; | |
boolValue = value; | |
} | |
// Create a value with a C# object | |
public Value(object value) | |
{ | |
// default values | |
numberValue = 0; | |
variableName = null; | |
stringValue = null; | |
boolValue = false; | |
type = Type.Null; | |
// Copy an existing value | |
if (value is Value) | |
{ | |
var otherValue = (Value) value; | |
type = otherValue.type; | |
switch (type) | |
{ | |
case Type.Number: | |
numberValue = otherValue.numberValue; | |
break; | |
case Type.String: | |
stringValue = otherValue.stringValue; | |
break; | |
case Type.Bool: | |
boolValue = otherValue.boolValue; | |
break; | |
case Type.Variable: | |
variableName = otherValue.variableName; | |
break; | |
case Type.Null: | |
break; | |
default: | |
throw new ArgumentOutOfRangeException(); | |
} | |
return; | |
} | |
if (value == null) | |
{ | |
type = Type.Null; | |
return; | |
} | |
if (value is string) | |
{ | |
type = Type.String; | |
stringValue = Convert.ToString(value); | |
return; | |
} | |
if (value is int || value is float || value is double) | |
{ | |
type = Type.Number; | |
numberValue = Convert.ToSingle(value); | |
return; | |
} | |
if (value is bool) | |
{ | |
type = Type.Bool; | |
boolValue = Convert.ToBoolean(value); | |
return; | |
} | |
string error = string.Format("Attempted to create a Value using a {0}; currently, " + | |
"Values can only be numbers, strings, bools or null.", value.GetType().Name); | |
throw new YarnException(error); | |
} | |
object backingValue | |
{ | |
get | |
{ | |
switch (type) | |
{ | |
case Type.Null: | |
return null; | |
case Type.String: | |
return stringValue; | |
case Type.Number: | |
return numberValue; | |
case Type.Bool: | |
return boolValue; | |
} | |
throw new InvalidOperationException(string.Format("Can't get good backing type for {0}", type)); | |
} | |
} | |
public float AsNumber | |
{ | |
get | |
{ | |
switch (type) | |
{ | |
case Type.Number: | |
return numberValue; | |
case Type.String: | |
try | |
{ | |
return float.Parse(stringValue); | |
} | |
catch (FormatException) | |
{ | |
return 0.0f; | |
} | |
case Type.Bool: | |
return boolValue ? 1.0f : 0.0f; | |
case Type.Null: | |
return 0.0f; | |
default: | |
throw new InvalidOperationException("Cannot cast to number from " + type); | |
} | |
} | |
} | |
public bool AsBool | |
{ | |
get | |
{ | |
switch (type) | |
{ | |
case Type.Number: | |
return !float.IsNaN(numberValue) && !Mathf.Approximately(numberValue, 0); | |
case Type.String: | |
return !string.IsNullOrEmpty(stringValue); | |
case Type.Bool: | |
return boolValue; | |
case Type.Null: | |
return false; | |
default: | |
throw new InvalidOperationException("Cannot cast to bool from " + type); | |
} | |
} | |
} | |
public string AsString | |
{ | |
get | |
{ | |
switch (type) | |
{ | |
case Type.Number: | |
if (float.IsNaN(numberValue)) | |
return "NaN"; | |
return numberValue.ToString(CultureInfo.InvariantCulture); | |
case Type.String: | |
return stringValue; | |
case Type.Bool: | |
return boolValue.ToString(); | |
case Type.Null: | |
return "null"; | |
default: | |
throw new ArgumentOutOfRangeException(); | |
} | |
} | |
} | |
public int CompareTo(object obj) | |
{ | |
if (obj == null) return 1; | |
// soft, fast coercion | |
if (!(obj is Value)) | |
throw new ArgumentException("Object is not a Value"); | |
var other = (Value) obj; | |
// it is a value! | |
return CompareTo(other); | |
} | |
public int CompareTo(Value other) | |
{ | |
if (other.type == type) | |
{ | |
switch (type) | |
{ | |
case Type.Null: | |
return 0; | |
case Type.String: | |
return string.Compare(stringValue, other.stringValue, StringComparison.Ordinal); | |
case Type.Number: | |
return numberValue.CompareTo(other.numberValue); | |
case Type.Bool: | |
return boolValue.CompareTo(other.boolValue); | |
} | |
} | |
// try to do a string test at that point! | |
return string.Compare(AsString, other.AsString, StringComparison.Ordinal); | |
} | |
public bool Equals(Value other) | |
{ | |
switch (type) | |
{ | |
case Type.Number: | |
return Mathf.Approximately(AsNumber, other.AsNumber); | |
case Type.String: | |
return AsString == other.AsString; | |
case Type.Bool: | |
return AsBool == other.AsBool; | |
case Type.Null: | |
return other.type == Type.Null || Mathf.Approximately(other.AsNumber, 0) || other.AsBool == false; | |
default: | |
throw new ArgumentOutOfRangeException(); | |
} | |
} | |
public override bool Equals(object obj) | |
{ | |
if (!(obj is Value)) | |
return false; | |
var other = (Value) obj; | |
return Equals(other); | |
} | |
public static bool operator==(Value a, Value b) | |
{ | |
return a.Equals(b); | |
} | |
public static bool operator !=(Value a, Value b) | |
{ | |
return !(a == b); | |
} | |
// override object.GetHashCode | |
public override int GetHashCode() | |
{ | |
var backing = backingValue; | |
if (backing != null) | |
return backing.GetHashCode(); | |
return 0; | |
} | |
public override string ToString() | |
{ | |
return string.Format("[Value: type={0}, AsNumber={1}, AsBool={2}, AsString={3}]", type, AsNumber, AsBool, AsString); | |
} | |
public static Value operator +(Value a, Value b) | |
{ | |
// catches: | |
// undefined + string | |
// number + string | |
// string + string | |
// bool + string | |
// null + string | |
if (a.type == Type.String || b.type == Type.String) | |
{ | |
// we're headed for string town! | |
return new Value(a.AsString + b.AsString); | |
} | |
// catches: | |
// number + number | |
// bool (=> 0 or 1) + number | |
// null (=> 0) + number | |
// bool (=> 0 or 1) + bool (=> 0 or 1) | |
// null (=> 0) + null (=> 0) | |
if (a.type == Type.Number || b.type == Type.Number || | |
(a.type == Type.Bool && b.type == Type.Bool) || | |
(a.type == Type.Null && b.type == Type.Null)) | |
{ | |
return new Value(a.AsNumber + b.AsNumber); | |
} | |
throw new ArgumentException(string.Format("Cannot add types {0} and {1}.", a.type, b.type)); | |
} | |
public static Value operator -(Value a, Value b) | |
{ | |
if (a.type == Type.Number && (b.type == Type.Number || b.type == Type.Null) || | |
b.type == Type.Number && (a.type == Type.Number || a.type == Type.Null)) | |
{ | |
return new Value(a.AsNumber - b.AsNumber); | |
} | |
throw new ArgumentException(string.Format("Cannot subtract types {0} and {1}.", a.type, b.type)); | |
} | |
public static Value operator *(Value a, Value b) | |
{ | |
if (a.type == Type.Number && (b.type == Type.Number || b.type == Type.Null) || | |
b.type == Type.Number && (a.type == Type.Number || a.type == Type.Null)) | |
{ | |
return new Value(a.AsNumber * b.AsNumber); | |
} | |
throw new ArgumentException(string.Format("Cannot multiply types {0} and {1}.", a.type, b.type)); | |
} | |
public static Value operator /(Value a, Value b) | |
{ | |
if (a.type == Type.Number && (b.type == Type.Number || b.type == Type.Null) || | |
b.type == Type.Number && (a.type == Type.Number || a.type == Type.Null)) | |
{ | |
return new Value(a.AsNumber / b.AsNumber); | |
} | |
throw new ArgumentException(string.Format("Cannot divide types {0} and {1}.", a.type, b.type)); | |
} | |
public static Value operator -(Value a) | |
{ | |
if (a.type == Type.Number) | |
return new Value(-a.AsNumber); | |
if (a.type == Type.Null && | |
a.type == Type.String && | |
(a.AsString == null || a.AsString.Trim() == "")) | |
{ | |
return new Value(-0); | |
} | |
return new Value(float.NaN); | |
} | |
// Define the is greater than operator. | |
public static bool operator >(Value operand1, Value operand2) | |
{ | |
return operand1.CompareTo(operand2) == 1; | |
} | |
// Define the is less than operator. | |
public static bool operator <(Value operand1, Value operand2) | |
{ | |
return operand1.CompareTo(operand2) == -1; | |
} | |
// Define the is greater than or equal to operator. | |
public static bool operator >=(Value operand1, Value operand2) | |
{ | |
return operand1.CompareTo(operand2) >= 0; | |
} | |
// Define the is less than or equal to operator. | |
public static bool operator <=(Value operand1, Value operand2) | |
{ | |
return operand1.CompareTo(operand2) <= 0; | |
} | |
} | |
} |
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