Created
November 12, 2015 16:56
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Invasion zombie v2
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#include <bits/stdc++.h> | |
using namespace std; | |
typedef long long int64; | |
inline int64 f(int64 x) { | |
return x * x + (x + 1) * (x + 1); | |
} | |
inline int64 g(int64 x) { | |
return x * (x + 1) / 2; | |
} | |
bool check(int64 d, int64 n, int64 x, int64 y, int64 c) { | |
int64 upper_height = max(0ll, d - (n - (y + 1))); | |
int64 right_height = max(0ll, d - (n - (x + 1))); | |
int64 bottom_height = max(0ll, d - y); | |
int64 left_height = max(0ll, d - x); | |
int64 upper_area = upper_height * upper_height; | |
int64 right_area = right_height * right_height; | |
int64 left_area = left_height * left_height; | |
int64 bottom_area = bottom_height * bottom_height; | |
int64 center = f(d) - left_area - right_area - upper_area - bottom_area; | |
int64 nw = max(0ll, upper_height - (x + 1)); | |
int64 ne = max(0ll, upper_height - (n - x)); | |
int64 se = max(0ll, bottom_height - (n - x)); | |
int64 sw = max(0ll, bottom_height - (x + 1)); | |
center += g(nw) + g(ne) + g(se) + g(sw); | |
return center >= c; | |
} | |
int main() { | |
int64 n, x, y, c; | |
cin >> n >> x >> y >> c; | |
x--; | |
y--; | |
int64 low = 0, high = n + n + 1; | |
while (low < high) { | |
int64 mid = low + (high - low) / 2; | |
if (check(mid, n, x, y, c)) { | |
high = mid; | |
} else { | |
low = mid + 1; | |
} | |
} | |
cout << low << endl; | |
return EXIT_SUCCESS; | |
} |
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