I want a cool and beautiful timer for my own website. So, i do this one with canvas. :)
Created
December 30, 2014 19:39
-
-
Save reportbase/0aaff56d7f102b967b89 to your computer and use it in GitHub Desktop.
Timer Canvas Animation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<canvas id="canvas"> | |
jacquelinclement.fr, canvas i love you. | |
</canvas> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
window.requestAnimFrame = function() | |
{ | |
return ( | |
window.requestAnimationFrame || | |
window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function(/* function */ callback){ | |
window.setTimeout(callback, 1000 / 60); | |
} | |
); | |
}(); | |
var canvas = document.getElementById('canvas'); | |
var context = canvas.getContext('2d'); | |
var W = window.innerWidth, H = window.innerHeight; | |
canvas.width = W; | |
canvas.height = 2000; | |
var particle_count = 16, | |
particles = [], | |
radius = 90, | |
marginHeight = radius, | |
marginWidth = radius, | |
iIncr= 0, | |
couleurs = ["#2ecc71", "#3498db","#e74c3c","#F1C40F"]; | |
function Particle(radius,y,x,numColor,timer,lineWidth,styleDessin) | |
{ | |
this.radius = radius; | |
this.x = x; | |
this.y = y; | |
this.color = couleurs[numColor]; | |
this.timer = timer; | |
this.lineWidth = lineWidth; | |
this.styleDessin = styleDessin; | |
this.move = function() | |
{ | |
var dateDev = new Date(); | |
if(this.timer == 0) | |
{ | |
if(dateDev.getHours() > 12) | |
{ | |
var heureModif = dateDev.getHours()-12; | |
} | |
else{var heureModif = dateDev.getHours();} | |
var unite = heureModif + (dateDev.getMinutes() / 100) + (dateDev.getSeconds() / 10000); | |
var diviseur = 6; | |
var texte = dateDev.getHours(); | |
} | |
if(this.timer == 1) | |
{ | |
var unite = dateDev.getMinutes() + (dateDev.getSeconds() / 100 ); | |
var diviseur = 30; | |
var texte = unite; | |
} | |
if(this.timer == 2) | |
{ | |
var unite = dateDev.getSeconds() + (dateDev.getMilliseconds()/1000); | |
var diviseur = 30; | |
var texte = unite; | |
} | |
if(this.timer == 3) | |
{ | |
var unite = dateDev.getMilliseconds(); | |
var diviseur = 30; | |
var texte = unite/100; | |
var unite = unite/16.65; | |
} | |
context.beginPath(); | |
context.globalCompositeOperation = 'source-over'; | |
context.font = this.radius+"px Arial"; | |
context.textAlign = 'center'; | |
context.textBaseline = 'middle'; | |
context.fillStyle = 'white'; | |
context.fillText(Math.floor(texte),this.x,this.y); | |
context.globalCompositeOperation = 'destination-over'; | |
context.lineWidth = this.lineWidth; | |
context.fill(); | |
context.fillStyle = this.color; | |
context.strokeStyle = this.color; | |
if(this.styleDessin <= 3) | |
{ | |
context.arc(this.x, this.y, this.radius, (Math.PI*1.5), (Math.PI)*(unite/diviseur)+(Math.PI*1.5), true); | |
context.lineTo(this.x,this.y); | |
context.fill(); | |
} | |
else if((this.styleDessin > 3) && (this.styleDessin <=7)) | |
{ | |
context.arc(this.x, this.y, this.radius, (Math.PI*1.5), (Math.PI)*(unite/diviseur)+(Math.PI*1.5), false); | |
context.lineTo(this.x,this.y); | |
context.fill(); | |
} | |
else if((this.styleDessin > 7) && (this.styleDessin <=11)) | |
{ | |
context.arc(this.x, this.y, (this.radius/8), (Math.PI*1.5), (Math.PI*-0.5), false); | |
context.fill(); | |
context.moveTo(this.x,(this.y-radius)); | |
context.arc(this.x, this.y, this.radius, (Math.PI*1.5), (Math.PI*-0.5), false); | |
context.arc(this.x, this.y, this.radius, (Math.PI*1.5), (Math.PI)*(unite/diviseur)+(Math.PI*1.5), true); | |
context.lineTo(this.x,this.y); | |
context.stroke(); | |
} | |
else if((this.styleDessin > 11) && (this.styleDessin <=15)) | |
{ | |
context.arc(this.x, this.y, this.radius, (Math.PI)*(unite/diviseur), (Math.PI)*(unite/diviseur)+(Math.PI*1.5), true); | |
context.stroke(); | |
} | |
context.closePath(); | |
}; | |
}; | |
for (var i = 0; i < particle_count; i++) | |
{ | |
var particle = new Particle(75,marginHeight,marginWidth,iIncr,iIncr,5,i); | |
iIncr++; | |
particles.push(particle); | |
marginWidth = marginWidth + (radius*2); | |
if(i == 3 || i == 7 || i == 11) | |
{ | |
iIncr = 0; | |
marginHeight = marginHeight + (radius*2); | |
marginWidth = radius; | |
} | |
} | |
function animate() | |
{ | |
context.clearRect(0, 0, canvas.width, canvas.height); | |
for (var i = 0; i < particle_count; i++) | |
{ | |
particles[i].move(); | |
} | |
requestAnimFrame(animate); | |
} | |
animate(); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#canvas{background:#222;} | |
html{margin:0;padding:0;background:#222;} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment