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December 25, 2015 03:09
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void setup() { | |
size(500, 500, P3D); | |
frameRate(25); | |
colorMode(RGB, 1); | |
fill(0); | |
stroke(0, 1, 1); | |
noSmooth(); | |
strokeWeight(2); | |
} | |
final int SEGMENTS = 20; | |
final int LOOP_LENGTH = 60; | |
final float RADIUS = 150; | |
final float WIDTH = 50; | |
final float IRADIUS = RADIUS - WIDTH; | |
final float ORADIUS = RADIUS + WIDTH; | |
final int SIDES = 4; | |
void draw() { | |
final int FRAME = frameCount % LOOP_LENGTH; | |
final float RATIO = FRAME / float(LOOP_LENGTH); | |
background(0); | |
pushMatrix(); | |
translate(width / 2 - 20, height / 2 - 20); | |
rotateY(-PI / 6 + sin(-RATIO * 2 * PI) * 0.15); | |
rotateX(PI / 8 + cos(-RATIO * 2 * PI) * 0.15); | |
for (int j = 0; j != SIDES; ++j) { | |
beginShape(TRIANGLE_STRIP); | |
for (int i = 0; i != SEGMENTS; ++i) { | |
final float ANGLE = (i * 2 * PI) / (SEGMENTS - 1); | |
final float TWIST_OFF = (2 * PI) / SIDES; | |
final float TWIST = (ANGLE / SIDES) + (TWIST_OFF * RATIO); | |
final float THIS_TWIST = TWIST + (TWIST_OFF * j); | |
final float NEXT_TWIST = TWIST + (TWIST_OFF * (j + 1)); | |
placeVertex(ANGLE, IRADIUS, ORADIUS, THIS_TWIST, WIDTH); | |
placeVertex(ANGLE, IRADIUS, ORADIUS, NEXT_TWIST, WIDTH); | |
} | |
endShape(); | |
} | |
popMatrix(); | |
// saveFrame("###-mobius.png"); | |
// if (frameCount == LOOP_LENGTH) exit(); | |
} | |
void placeVertex(float ANGLE, | |
float IRADIUS, | |
float ORADIUS, | |
float TWIST, | |
float WIDTH) { | |
final float RAD = lerp(IRADIUS, ORADIUS, cos(TWIST) * 0.5 + 0.5); | |
vertex(sin(ANGLE) * RAD, cos(ANGLE) * RAD, sin(TWIST) * WIDTH); | |
} |
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