Created
December 19, 2013 21:01
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Sierpinski pyramid zoom
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//PImage logo; | |
void setup() { | |
size(500, 500, P3D); | |
colorMode(RGB, 1); | |
frameRate(25); | |
// logo = loadImage("logo.png"); | |
// logo.filter(INVERT); | |
} | |
final int LOOP_LENGTH = 30; | |
void draw() { | |
final int FRAME = frameCount % LOOP_LENGTH; | |
final float TIME = FRAME / float(LOOP_LENGTH); | |
final float COLOR = 1; | |
background(0); | |
fill(COLOR); | |
noStroke(); | |
lights(); | |
translate(width * 0.9, height * 0.1); | |
final float BASE_SIZE = 400; | |
final float CURRENT_SIZE = BASE_SIZE * pow(2, TIME); | |
translate(-CURRENT_SIZE * sqrt(2) * 2 / 3, 2 * CURRENT_SIZE / 3); | |
rotateY(PI * 0.75); | |
directionalLight(0, 1, 1, -0.3, 0, 0.1); | |
directionalLight(1, 0, 0, 0.2, 0, -0.1); | |
drawPyramid(11, new PVector(0, 0, 0), CURRENT_SIZE); | |
camera(); | |
// image(logo, width - logo.width, height - logo.height); | |
saveFrame("###-tetra.png"); | |
if (frameCount == LOOP_LENGTH + 2) exit(); | |
} | |
void translate(final PVector P) {translate(P.x, P.y, P.z);} | |
void vertex(final PVector P) {vertex(P.x, P.y, P.z);} | |
void drawPyramid(final int LEVEL, final PVector CENTER, final float SIDE_LENGTH) { | |
PVector P1 = new PVector(1, 1, 1); | |
PVector P2 = new PVector(-1, -1, 1); | |
PVector P3 = new PVector(-1, 1, -1); | |
PVector P4 = new PVector(1, -1, -1); | |
if (LEVEL == 0) { | |
pushMatrix(); | |
translate(CENTER); | |
final float L = (2 * SIDE_LENGTH) / 3; | |
P1.mult(L); | |
P2.mult(L); | |
P3.mult(L); | |
P4.mult(L); | |
beginShape(TRIANGLES); | |
vertex(P1); vertex(P2); vertex(P3); | |
vertex(P1); vertex(P3); vertex(P4); | |
vertex(P1); vertex(P4); vertex(P2); | |
vertex(P2); vertex(P3); vertex(P4); | |
endShape(); | |
popMatrix(); | |
return; | |
} | |
final float FACTOR = SIDE_LENGTH / 3; | |
P1.mult(FACTOR); P1.add(CENTER); | |
P2.mult(FACTOR); P2.add(CENTER); | |
P3.mult(FACTOR); P3.add(CENTER); | |
P4.mult(FACTOR); P4.add(CENTER); | |
drawPyramid(LEVEL - 1, P1, SIDE_LENGTH / 2); | |
drawPyramid(LEVEL - 1, P2, SIDE_LENGTH / 2); | |
drawPyramid(LEVEL - 1, P3, SIDE_LENGTH / 2); | |
drawPyramid(LEVEL - 1, P4, SIDE_LENGTH / 2); | |
} |
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