Created
September 14, 2012 17:41
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image viewer written by golang
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package main | |
import ( | |
"fmt" | |
sf "gosfml2" | |
"time" | |
"path/filepath" | |
"os" | |
"flag" | |
"math/rand" | |
) | |
const ( | |
FRAMERATE_LIMIT = 60 | |
SCROLL_PIXELS = 30 | |
SCALE_FACTOR = 0.1 | |
ROTATE_ANGLE = 2 | |
) | |
var RANDOM = flag.Bool("r", false, "random order") | |
func main() { | |
fmt.Printf("") | |
rand.Seed(time.Now().UnixNano()) | |
flag.Parse() | |
root := flag.Arg(0) | |
if root == "" { | |
root = "." | |
} | |
files := make([]string, 0) | |
filepath.Walk(root, func(path string, f os.FileInfo, err error) error { | |
if !f.IsDir() { | |
files = append(files, path) | |
} | |
return nil | |
}) | |
if len(files) == 0 { | |
return | |
} | |
if *RANDOM { | |
perm := rand.Perm(len(files)) | |
for i, v := range perm { | |
files[i], files[v] = files[v], files[i] | |
} | |
} | |
store := newResourceStore(files) | |
settings := sf.ContextSettings{AntialiasingLevel: 32} | |
videoMode := sf.VideoMode{} | |
videoMode.SetAsDesktopVideoMode() | |
window := sf.NewRenderWindow(videoMode, "hello", sf.Style_DefaultStyle, &settings) | |
window.SetFramerateLimit(FRAMERATE_LIMIT) | |
window_size := window.GetSize() | |
width, height := window_size.X, window_size.Y | |
widthF, heightF := float32(width), float32(height) | |
setNewViewedSprite := func(sprite *sf.Sprite) { | |
localBounds := sprite.GetLocalBounds() | |
sprite.SetOrigin(sf.Vector2f{localBounds.Width / 2, localBounds.Height / 2}) | |
sprite.SetPosition(sf.Vector2f{widthF / 2, heightF / 2}) | |
globalBounds := sprite.GetGlobalBounds() | |
w_ratio, h_ratio := widthF / globalBounds.Width, heightF / globalBounds.Height | |
ratio := w_ratio | |
if h_ratio < w_ratio { | |
ratio = h_ratio | |
} | |
sprite.Scale(sf.Vector2f{ratio, ratio}) | |
sprite.SetRotation(0) | |
} | |
sprite := store.getNext() | |
setNewViewedSprite(sprite) | |
ticker := time.NewTicker(time.Second / FRAMERATE_LIMIT) | |
allowFlip := true | |
flipSprite := func(sprite *sf.Sprite) { | |
if sprite == nil { | |
window.Close() | |
} | |
setNewViewedSprite(sprite) | |
allowFlip = false | |
time.AfterFunc(time.Millisecond * 200, func() { allowFlip = true }) | |
} | |
for window.IsOpen() { | |
select { | |
case <-ticker.C: | |
for event := window.PollEvent(); event != nil; event = window.PollEvent() { | |
switch event.(type) { | |
case *sf.EventClosed: | |
window.Close() | |
} | |
} | |
switch { | |
// scroll | |
case sf.KeyboardIsKeyPressed(sf.Key_A): | |
sprite.Move(sf.Vector2f{SCROLL_PIXELS, 0}) | |
case sf.KeyboardIsKeyPressed(sf.Key_D): | |
sprite.Move(sf.Vector2f{-SCROLL_PIXELS, 0}) | |
case sf.KeyboardIsKeyPressed(sf.Key_W): | |
sprite.Move(sf.Vector2f{0, SCROLL_PIXELS}) | |
case sf.KeyboardIsKeyPressed(sf.Key_S): | |
sprite.Move(sf.Vector2f{0, -SCROLL_PIXELS}) | |
// reset | |
case sf.KeyboardIsKeyPressed(sf.Key_M): | |
setNewViewedSprite(sprite) | |
// quit | |
case sf.KeyboardIsKeyPressed(sf.Key_Q): | |
window.Close() | |
// scale and rotate | |
case sf.KeyboardIsKeyPressed(sf.Key_J), sf.KeyboardIsKeyPressed(sf.Key_Z): | |
sprite.Scale(sf.Vector2f{SCALE_FACTOR + 1.0, SCALE_FACTOR + 1.0}) | |
case sf.KeyboardIsKeyPressed(sf.Key_K), sf.KeyboardIsKeyPressed(sf.Key_X): | |
sprite.Scale(sf.Vector2f{1.0 - SCALE_FACTOR, 1.0 - SCALE_FACTOR}) | |
case sf.KeyboardIsKeyPressed(sf.Key_N), sf.KeyboardIsKeyPressed(sf.Key_E): | |
sprite.SetScale(sf.Vector2f{1.0, 1.0}) | |
case sf.KeyboardIsKeyPressed(sf.Key_U), sf.KeyboardIsKeyPressed(sf.Key_R): | |
sprite.Rotate(-ROTATE_ANGLE) | |
case sf.KeyboardIsKeyPressed(sf.Key_I): | |
sprite.Rotate(ROTATE_ANGLE) | |
// navigation | |
case sf.KeyboardIsKeyPressed(sf.Key_Space) && allowFlip: | |
sprite = store.getNext() | |
flipSprite(sprite) | |
case sf.KeyboardIsKeyPressed(sf.Key_C) && allowFlip: | |
sprite = store.getPrev() | |
flipSprite(sprite) | |
case sf.KeyboardIsKeyPressed(sf.Key_F) && allowFlip: | |
sprite = store.getRand() | |
flipSprite(sprite) | |
} | |
window.Clear(sf.Color_Black) | |
window.Draw(sprite, nil) | |
window.Display() | |
} | |
} | |
} | |
type ResourceStore struct { | |
paths []string | |
store map[string]*Resource | |
index int | |
locks map[string]chan bool | |
} | |
type Resource struct { | |
state int | |
sprite *sf.Sprite | |
} | |
const ( | |
State_NotVisited = iota | |
State_Invalid | |
State_Valid | |
) | |
func newResourceStore(files []string) *ResourceStore { | |
store := new(ResourceStore) | |
store.paths = files | |
store.store = make(map[string]*Resource) | |
store.locks = make(map[string]chan bool) | |
for _, f := range files { | |
store.store[f] = &Resource{state: State_NotVisited} | |
store.locks[f] = make(chan bool, 1) | |
store.locks[f] <- true | |
} | |
store.index = -1 | |
return store | |
} | |
func (store *ResourceStore) getNext() *sf.Sprite { | |
return store.get(1) | |
} | |
func (store *ResourceStore) getPrev() *sf.Sprite { | |
return store.get(-1) | |
} | |
func (store *ResourceStore) getRand() *sf.Sprite { | |
store.index = rand.Intn(len(store.paths)) | |
return store.get(1) | |
} | |
func (store *ResourceStore) get(step int) (ret *sf.Sprite) { | |
//defer func() { | |
// endIndex := store.index + 5 | |
// if endIndex >= len(store.paths) { | |
// endIndex = len(store.paths) - 1 | |
// } | |
// for _, path := range store.paths[store.index + 1: endIndex] { | |
// go store.load(path) | |
// } | |
//}() | |
store.index += step | |
for i := 0; i < len(store.paths); i++ { | |
sprite := store.load(store.paths[store.index]) | |
if sprite == nil { | |
store.index += step | |
switch { | |
case store.index >= len(store.paths): | |
store.index = 0 | |
case store.index < 0: | |
store.index = len(store.paths) - 1 | |
} | |
continue | |
} | |
return sprite | |
} | |
return nil | |
} | |
func (store *ResourceStore) load(path string) (ret *sf.Sprite) { | |
//<-store.locks[path] | |
//defer func() { store.locks[path] <- true }() | |
cur := store.store[path] | |
if cur.state == State_Valid { | |
return cur.sprite | |
} | |
if cur.state == State_Invalid { | |
return nil | |
} | |
texture := sf.NewTextureFromFile(path) | |
if !texture.IsValid() { | |
cur.state = State_Invalid | |
return nil | |
} | |
texture.SetSmooth(true) | |
sprite := sf.NewSprite(texture) | |
cur.sprite = sprite | |
cur.state = State_Valid | |
return cur.sprite | |
} |
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