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@rexim
Created March 3, 2024 18:10
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( Copyright 2024 Alexey Kutepov <[email protected]> )
( Permission is hereby granted, free of charge, to any person obtaining )
( a copy of this software and associated documentation files (the )
( "Software"), to deal in the Software without restriction, including )
( without limitation the rights to use, copy, modify, merge, publish, )
( distribute, sublicense, and/or sell copies of the Software, and to )
( permit persons to whom the Software is furnished to do so, subject to )
( the following conditions: )
( The above copyright notice and this permission notice shall be )
( included in all copies or substantial portions of the Software. )
( THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, )
( EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF )
( MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND )
( NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE )
( LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION )
( OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION )
( WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. )
|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
%SIZE { #0a }
%DEC { #ff ADD }
%NOT { #00 EQU }
|0100 ( -> )
@on-reset
set-theme
#0050 .Screen/width DEO2
#0050 .Screen/height DEO2
;on-screen .Screen/vector DEO2
BRK
@on-screen ( -> )
;frame-count LDA #05 GTH ?{
;frame-count LDA INC ;frame-count STA
BRK
}
#00 ;frame-count STA
next-board
flip-board
display-board
BRK
@set-theme ( -- )
#f07f .System/r DEO2
#f0d6 .System/g DEO2
#f0b2 .System/b DEO2
JMP2r
@next-board ( -- )
#00 &rows DUP SIZE LTH NOT ?{
#00 &columns DUP SIZE LTH NOT ?{
DUP2 next-cell
INC !&columns
}
POP INC !&rows
}
JMP2r
@flip-board ( -- )
#00 &offset DUP #64 LTH NOT ?{
[ DUP #00 SWP ;back-board ADD2 LDA ]
[ OVR #00 SWP ;board ADD2 STA ]
INC !&offset
}
JMP2r
@back-board-set-cell ( row col cell -- )
ROT ROT board-offset ;back-board ADD2 STA
JMP2r
@next-cell ( row col -- )
DUP2 board-get-cell ?{
DUP2 count-nbors #03 EQU ?{
#00 back-board-set-cell
JMP2r
}
#01 back-board-set-cell
JMP2r
}
DUP2 count-nbors DUP #02 EQU SWP #03 EQU ORA ?{
#00 back-board-set-cell
JMP2r
}
#01 back-board-set-cell
JMP2r
@left ( row col -- row (col-1) )
DUP ?{ POP SIZE } DEC
JMP2r
@right ( row col -- row (col+1) )
INC DUP SIZE NEQ ?{ POP #00 }
JMP2r
@up ( row col -- (row-1) col )
SWP left SWP
JMP2r
@down ( row col -- (row+1) col )
SWP right SWP
JMP2r
@count-nbors ( row col -- count )
#00 STH
DUP2 left board-get-cell STH ADDr
DUP2 left down board-get-cell STH ADDr
DUP2 left up board-get-cell STH ADDr
DUP2 right board-get-cell STH ADDr
DUP2 right down board-get-cell STH ADDr
DUP2 right up board-get-cell STH ADDr
DUP2 up board-get-cell STH ADDr
DUP2 down board-get-cell STH ADDr
POP2
STHr
JMP2r
@break-line ( -- )
#0a .Console/write DEO
JMP2r
@cell-to-sprite ( cell -- sprite )
?{ ;unalive JMP2r } ;alive JMP2r
@board-to-screen ( coord -- screen:u16 )
#08 MUL #00 SWP JMP2r
@display-cell ( row col -- )
DUP2 board-get-cell cell-to-sprite .Screen/addr DEO2
board-to-screen .Screen/x DEO2
board-to-screen .Screen/y DEO2
#01 .Screen/sprite DEO
JMP2r
@display-board ( -- )
#00 &rows DUP SIZE LTH NOT ?{
#00 &columns DUP SIZE LTH NOT ?{
DUP2 display-cell
INC !&columns
}
POP INC !&rows
}
JMP2r
@print-board ( -- )
#00 &rows DUP SIZE LTH NOT ?{
#00 &columns DUP SIZE LTH NOT ?{
DUP2 board-get-cell print-cell
INC !&columns
}
break-line
POP INC !&rows
}
JMP2r
@print-cell ( cell -- )
?{ LIT ". .Console/write DEO JMP2r }
LIT "* .Console/write DEO
JMP2r
@board-offset ( row col -- offset:u16 )
SWP SIZE MUL ADD #00 SWP
JMP2r
@board-get-cell ( row col -- cell )
board-offset ;board ADD2 LDA
JMP2r
@print-hello-world-n-times ( n -- )
&again DUP #00 EQU ?&over
;hello-word print-text
DEC
!&again
&over
JMP2r
@print-text
&while
( send ) LDAk .Console/write DEO
( loop ) INC2 LDAk ?&while
POP2
JMP2r
@hello-word "Hello 20 "World! 0a 00
@frame-count $1
@board
00 01 00 00 00 00 00 00 00 00
00 00 01 00 00 00 00 00 00 00
01 01 01 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
@back-board
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00
@alive
ff ff ff ff ff ff ff ff
@unalive
00 00 00 00 00 00 00 00
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