Created
July 5, 2018 09:45
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BenchmarkThreadPool
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#include "ThreadPool.h" | |
#include <chrono> | |
#include <iostream> | |
#include <thread> | |
#include <vector> | |
template <size_t HeavySize> class HeavyObject { | |
public: | |
HeavyObject() { vec_.resize(HeavySize); } | |
~HeavyObject() { vec_.clear(); } | |
private: | |
std::vector<char> vec_; | |
}; | |
constexpr size_t ThreadNum = 6; | |
constexpr size_t IterPerThread = 1000; | |
constexpr size_t ByteSize = 64 * 1024 * 1024UL; | |
int main() { | |
{ | |
auto cur = std::chrono::high_resolution_clock::now(); | |
std::vector<std::thread> threads; | |
for (size_t i = 0; i < ThreadNum; ++i) { | |
threads.emplace_back([] { | |
for (size_t j = 0; j < IterPerThread; ++j) { | |
HeavyObject<ByteSize> obj; | |
} | |
}); | |
} | |
for (auto &th : threads) { | |
th.join(); | |
} | |
std::cout << "Plain Thread " | |
<< (std::chrono::high_resolution_clock::now() - cur).count() / | |
1000.0 / 1000.0 / 1000.0 | |
<< " sec" << std::endl; | |
} | |
{ | |
auto cur = std::chrono::high_resolution_clock::now(); | |
ThreadPool pool(ThreadNum); | |
for (size_t i=0;i<ThreadNum * IterPerThread; ++i) { | |
if (i + 1 == ThreadNum * IterPerThread) { | |
auto future = pool.enqueue([] { | |
HeavyObject<ByteSize> obj; | |
}); | |
future.wait(); // wait the final job | |
} else { | |
pool.enqueue([] { | |
HeavyObject<ByteSize> obj; | |
}); | |
} | |
} | |
std::cout << "Thread Pool " | |
<< (std::chrono::high_resolution_clock::now() - cur).count() / | |
1000.0 / 1000.0 / 1000.0 | |
<< " sec" << std::endl; | |
} | |
return 0; | |
} |
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/home/reyoung/Projects/ThreadPool/cmake-build-release/ThreadPoolBenchmark | |
Plain Thread 31.7059 sec | |
Thread Pool 31.7196 sec | |
Process finished with exit code 0 |
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