TODOS:
- Image scaling mode: fit, cover, manual
- Image positioning
- Image padding
- Multiple images
- Multiple borderImages
- Horizontal scroll and scrollbar
- Optional scrollbar
- Optional content scroll
/* Properties are nothing more but a complex event handlers */ | |
GUI.properties.myProperty = { | |
/* Order of appliance when set in group */ | |
order: 3, | |
/* Rendering order to determine wheter it should be drawn before or after other properties */ |
TODOS:
/* | |
What I would like to have is a way to build an element out of components. | |
Components can duplicate and order can be easily set. | |
*/ | |
".content button": [ | |
["image", "button.png", 0, 0], | |
["sprite", "flames", "center", "center"], |
/* Paste that into console (F12) and hit enter */ | |
setInterval(function() { | |
$("button[value=INCREASE]").click() | |
}, 5000); |
/* Paste that into console (F12) and hit enter */ | |
window.clicker = setInterval(function() { | |
$("button[value=INCREASE]").click() | |
}, 5000); |
var client = new WebSocket("ws://IP:1337"); | |
var last = Date.now(); | |
client.addEventListener("message", function(event) { | |
var delta = Date.now() - last; | |
console.log("Time since last message ", delta, "ms"); |
function isPortTaken(port, fn) { | |
var net = require('net') | |
var tester = net.createServer() | |
.once('error', function(err) { | |
return fn(err); | |
}) | |
.once('listening', function() { | |
/* You can reach absolute boundaries of game loop using events API. */ | |
var app = playground({ | |
}); | |
app.on("step", function() { | |
stats.begin(); | |
var app = playground({ | |
ready() { | |
this.loaded = true; | |
/* Call resize manually if you need to */ | |
this.resize(); | |
}, |
{ | |
translation: function(tx, ty) { | |
return [ | |
1, 0, 0, | |
0, 1, 0, | |
tx, ty, 1, | |
]; | |
}, | |
rotation: function(angleInRadians) { |