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June 26, 2022 13:04
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svg sparklines in javascript
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function getY(max, height, diff, value) { | |
return parseFloat((height - (value * height / max) + diff).toFixed(2)); | |
} | |
function removeChildren(svg) { | |
[...svg.querySelectorAll("*")].forEach(element => svg.removeChild(element)); | |
} | |
function defaultFetch(entry) { | |
return entry.value; | |
} | |
function buildElement(tag, attrs) { | |
const element = document.createElementNS("http://www.w3.org/2000/svg", tag); | |
for (let name in attrs) { | |
element.setAttribute(name, attrs[name]); | |
} | |
return element; | |
} | |
export function sparkline(svg, entries, options) { | |
removeChildren(svg); | |
if (entries.length <= 1) { | |
return; | |
} | |
options = options || {}; | |
if (typeof(entries[0]) === "number") { | |
entries = entries.map(entry => { | |
return {value: entry}; | |
}); | |
} | |
// This function will be called whenever the mouse moves | |
// over the SVG. You can use it to render something like a | |
// tooltip. | |
const onmousemove = options.onmousemove; | |
// This function will be called whenever the mouse leaves | |
// the SVG area. You can use it to hide the tooltip. | |
const onmouseout = options.onmouseout; | |
// Should we run in interactive mode? If yes, this will handle the | |
// cursor and spot position when moving the mouse. | |
const interactive = ("interactive" in options) ? options.interactive : !!onmousemove; | |
// Define how big should be the spot area. | |
const spotRadius = options.spotRadius || 2; | |
const spotDiameter = spotRadius * 2; | |
// Define how wide should be the cursor area. | |
const cursorWidth = options.cursorWidth || 2; | |
// Get the stroke width; this is used to compute the | |
// rendering offset. | |
const strokeWidth = parseFloat(svg.attributes["stroke-width"].value); | |
// By default, data must be formatted as an array of numbers or | |
// an array of objects with the value key (like `[{value: 1}]`). | |
// You can set a custom function to return data for a different | |
// data structure. | |
const fetch = options.fetch || defaultFetch; | |
// Retrieve only values, easing the find for the maximum value. | |
const values = entries.map(entry => fetch(entry)); | |
// The rendering width will account for the spot size. | |
const width = parseFloat(svg.attributes.width.value) - spotDiameter * 2; | |
// Get the SVG element's full height. | |
// This is used | |
const fullHeight = parseFloat(svg.attributes.height.value); | |
// The rendering height accounts for stroke width and spot size. | |
const height = fullHeight - (strokeWidth * 2) - spotDiameter; | |
// The maximum value. This is used to calculate the Y coord of | |
// each sparkline datapoint. | |
const max = Math.max(...values); | |
// Some arbitrary value to remove the cursor and spot out of | |
// the viewing canvas. | |
const offscreen = -1000; | |
// Cache the last item index. | |
const lastItemIndex = values.length - 1; | |
// Calculate the X coord base step. | |
const offset = width / lastItemIndex; | |
// Hold all datapoints, which is whatever we got as the entry plus | |
// x/y coords and the index. | |
const datapoints = []; | |
// Hold the line coordinates. | |
const pathY = getY(max, height, strokeWidth + spotRadius, values[0]); | |
let pathCoords = `M${spotDiameter} ${pathY}`; | |
values.forEach((value, index) => { | |
const x = index * offset + spotDiameter; | |
const y = getY(max, height, strokeWidth + spotRadius, value); | |
datapoints.push(Object.assign({}, entries[index], { | |
index: index, | |
x: x, | |
y: y | |
})); | |
pathCoords += ` L ${x} ${y}`; | |
}); | |
const path = buildElement("path", { | |
class: "sparkline--line", | |
d: pathCoords, | |
fill: "none" | |
}); | |
let fillCoords = `${pathCoords} V ${fullHeight} L ${spotDiameter} ${fullHeight} Z`; | |
const fill = buildElement("path", { | |
class: "sparkline--fill", | |
d: fillCoords, | |
stroke: "none" | |
}); | |
svg.appendChild(fill); | |
svg.appendChild(path); | |
if (!interactive) { | |
return; | |
} | |
const cursor = buildElement("line", { | |
class: "sparkline--cursor", | |
x1: offscreen, | |
x2: offscreen, | |
y1: 0, | |
y2: fullHeight, | |
"stroke-width": cursorWidth | |
}); | |
const spot = buildElement("circle", { | |
class: "sparkline--spot", | |
cx: offscreen, | |
cy: offscreen, | |
r: spotRadius | |
}); | |
svg.appendChild(cursor); | |
svg.appendChild(spot); | |
const interactionLayer = buildElement("rect", { | |
width: svg.attributes.width.value, | |
height: svg.attributes.height.value, | |
style: "fill: transparent; stroke: transparent", | |
class: "sparkline--interaction-layer", | |
}); | |
svg.appendChild(interactionLayer); | |
interactionLayer.addEventListener("mouseout", event => { | |
cursor.setAttribute("x1", offscreen); | |
cursor.setAttribute("x2", offscreen); | |
spot.setAttribute("cx", offscreen); | |
if (onmouseout) { | |
onmouseout(event); | |
} | |
}); | |
interactionLayer.addEventListener("mousemove", event => { | |
const mouseX = event.offsetX; | |
let nextDataPoint = datapoints.find(entry => { | |
return entry.x >= mouseX; | |
}); | |
if (!nextDataPoint) { | |
nextDataPoint = datapoints[lastItemIndex]; | |
} | |
let previousDataPoint = datapoints[datapoints.indexOf(nextDataPoint) - 1]; | |
let currentDataPoint; | |
let halfway; | |
if (previousDataPoint) { | |
halfway = previousDataPoint.x + ((nextDataPoint.x - previousDataPoint.x) / 2); | |
currentDataPoint = mouseX >= halfway ? nextDataPoint : previousDataPoint; | |
} else { | |
currentDataPoint = nextDataPoint; | |
} | |
const x = currentDataPoint.x; | |
const y = currentDataPoint.y; | |
spot.setAttribute("cx", x); | |
spot.setAttribute("cy", y); | |
cursor.setAttribute("x1", x); | |
cursor.setAttribute("x2", x); | |
if (onmousemove) { | |
onmousemove(event, currentDataPoint); | |
} | |
}); | |
} | |
export default sparkline; | |
// https://github.com/fnando/sparkline |
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