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Tic Tac Toe
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class Game { | |
private gameBoard: number[] = []; // 3x3 grid of squares | |
private playerPieces: string[] = ['X', 'O']; // array of player pieces (X or O) | |
private winningConditions: string[] = ['horizontally', 'vertically', 'diagonally']; // array of winning conditions | |
constructor() { | |
this.resetGame(); | |
} | |
resetGame(): void { | |
for (let i = 0; i < 3; i++) { | |
for (let j = 0; j < 3; j++) { | |
this.gameBoard[i][j] = 0; // initialize game board with empty squares | |
} | |
} | |
this.playerPieces = [this.playerPieces[0], this.playerPieces[1]]; // reset player pieces to starting positions | |
} | |
checkWin(): boolean { | |
for (let i = 0; i < 3; i++) { | |
if (this.gameBoard[i][0] === this.playerPieces[0] && this.gameBoard[i][1] === this.playerPieces[1]) { | |
return true; // check for horizontal win | |
} | |
if (this.gameBoard[0][i] === this.playerPieces[0] && this.gameBoard[1][i] === this.playerPieces[1]) { | |
return true; // check for vertical win | |
} | |
if (this.gameBoard[0][0] === this.playerPieces[0] && this.gameBoard[1][1] === this.playerPieces[1]) { | |
return true; // check for diagonal win | |
} | |
} | |
return false; // no win, game continues | |
} | |
displayBoard(): void { | |
const htmlElement = document.createElement('div'); | |
for (let i = 0; i < 3; i++) { | |
for (let j = 0; j < 3; j++) { | |
const square = document.createElement('div'); | |
square.innerHTML = ` ${this.gameBoard[i][j]}`; | |
htmlElement.appendChild(square); | |
} | |
} | |
document.body.appendChild(htmlElement); | |
} | |
move Piece(piece: string, direction: string): void { | |
switch (direction) { | |
case 'left': | |
this.playerPieces = [...this.playerPieces, piece]; | |
break; | |
case 'right': | |
this.playerPieces = [...this.playerPieces, piece]; | |
break; | |
case 'up': | |
this.playerPieces = [piece, ...this.playerPieces]; | |
break; | |
case 'down': | |
this.playerPieces = [...this.playerPieces, piece]; | |
break; | |
} | |
this.checkWin(); | |
} | |
} |
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