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September 21, 2016 04:03
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Suggestion of a class that returns a PIXI Sprite object with a simple configuration.
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/* CREATE PIXI SPRITE CLASS | |
* In order to clean the code create a class that returns the sprite | |
* for the background image. | |
* Most common cases for sprites are position, scale, width, height, | |
* anchor and alpha; | |
* @param {string} the image url | |
* @param {object} configurations of the sprite | |
*/ | |
var createPixiSprite = function(imgURL, config){ | |
var pixiSprite = PIXI.Sprite.fromImage(imgURL); | |
for( var key in config ) { | |
// in the case of x and y properties, remove the final letter | |
// and set the properties in the PIXI way property.x | |
if( key.slice(-1) === "X" || key.slice(-1) === "Y") { | |
// assign the value to the property | |
pixiSprite[key.slice(0,-1)][key.slice(-1).toLowerCase()] = config[key]; | |
} else { | |
// if no letter is passed, means a property that has only one option | |
// or a general value for the x and y options. | |
// for scale, anchor and position use the same value for both | |
switch (key) { | |
case "scale": | |
pixiSprite.scale.x = config[key]; | |
pixiSprite.scale.y = config[key]; | |
break; | |
case "position": | |
pixiSprite.position.x = config[key]; | |
pixiSprite.position.y = config[key]; | |
break; | |
case "anchor": | |
pixiSprite.anchor.x = config[key]; | |
pixiSprite.anchor.y = config[key]; | |
break; | |
default: | |
pixiSprite[key] = config[key]; | |
}// switch end | |
}// conditional end | |
}// loop end | |
return pixiSprite; | |
}; | |
// usage | |
var image = new createPixiSprite('pngs/landscape.jpg', { | |
scale: 0.45, anchor: 0.5, positionX : 102.5, positionY : 127.5, alpha: 0 | |
}); |
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