Skip to content

Instantly share code, notes, and snippets.

@rhulha
Created October 14, 2015 23:16
Show Gist options
  • Select an option

  • Save rhulha/37b78e042f2f2546c6fc to your computer and use it in GitHub Desktop.

Select an option

Save rhulha/37b78e042f2f2546c6fc to your computer and use it in GitHub Desktop.
package net.raysforge.visual.demo;
import java.awt.Color;
import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
public class TicTacToe extends JButton implements ActionListener {
final static TicTacToe[][] cells = new TicTacToe[3][3];
final static Font font = new Font("Comic Sans MS", Font.BOLD, 100);
final static int EMPTY = 0;
final static int computer = 1;
final static int human = -1;
private int content;
public TicTacToe() {
addActionListener(this);
setFocusPainted(false);
setFont(font);
}
public static void main(String[] args) {
JFrame f = new JFrame("TicTacToe");
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
f.setSize(640, 640);
Container cp = f.getContentPane();
cp.setLayout(new GridLayout(3, 3));
for (int x = 0; x < 3; x++) {
for (int y = 0; y < 3; y++) {
cp.add(cells[x][y] = new TicTacToe());
}
}
f.setLocationRelativeTo(null);
f.setVisible(true);
}
@Override
public void actionPerformed(ActionEvent e) {
if (getText().length() > 0)
return;
setText("X");
setForeground(Color.GREEN);
content = human;
int[] result = minimax(4, computer);
if (result[1] == -1)
return;
cells[result[1]][result[2]].setText("O");
cells[result[1]][result[2]].content = computer;
cells[result[1]][result[2]].setForeground(Color.RED);
}
/** Recursive minimax at level of depth for either maximizing or minimizing player.
* Return int[3] of {score, row, col}
*/
private int[] minimax(int depth, int player) {
List<Point> nextMoves = findAllValidMoves();
// computer is maximizing; while human is minimizing
int bestScore = (player == computer) ? Integer.MIN_VALUE : Integer.MAX_VALUE;
Point bestCell = new Point(-1, -1);
if (nextMoves.isEmpty() || depth == 0) {
bestScore = evaluate(); // Gameover or depth reached, evaluate score
} else {
for (Point p : nextMoves) {
cells[p.x][p.y].content = player; // Try this move for the current "player"
int currentScore = minimax(depth - 1, -1 * player)[0];
if (player == computer) { // computer is maximizing player
if (currentScore > bestScore) {
bestScore = currentScore;
bestCell.setLocation(p);
}
} else { // human is minimizing player
if (currentScore < bestScore) {
bestScore = currentScore;
bestCell.setLocation(p);
}
}
cells[p.x][p.y].content = EMPTY; // Undo move
}
}
return new int[] { bestScore, bestCell.x, bestCell.y };
}
private List<Point> findAllValidMoves() {
return new ArrayList<Point>() {
{
if (!hasWon(computer) && !hasWon(human)) {
for (int row = 0; row < 3; ++row) {
for (int col = 0; col < 3; ++col) {
if (cells[row][col].content == EMPTY) {
add(new Point(row, col));
}
}
}
}
}
};
}
/** The heuristic evaluation function for the current board
@Return +100, +10, +1 for EACH 3-, 2-, 1-in-a-line for computer.
-100, -10, -1 for EACH 3-, 2-, 1-in-a-line for opponent.
0 otherwise */
private int evaluate() {
int score = 0;
// Evaluate score for each of the 8 lines (3 rows, 3 columns, 2 diagonals)
score += evalCell(0, 2, evalCell(0, 1, cells[0][0].content)); // row 0
score += evalCell(1, 2, evalCell(1, 1, cells[1][0].content)); // row 1
score += evalCell(2, 2, evalCell(2, 1, cells[2][0].content)); // row 2
score += evalCell(2, 0, evalCell(1, 0, cells[0][0].content)); // col 0
score += evalCell(2, 1, evalCell(1, 1, cells[0][1].content)); // col 1
score += evalCell(2, 2, evalCell(1, 2, cells[0][2].content)); // col 2
score += evalCell(2, 2, evalCell(1, 1, cells[0][0].content)); // diagonal
score += evalCell(2, 0, evalCell(1, 1, cells[0][2].content)); // alternate diagonal
return score;
}
/**
* The heuristic evaluation function for the given cell plus previous score
* @Return +100, +10, +1 for 3-, 2-, 1-in-a-line for computer.
* -100, -10, -1 for 3-, 2-, 1-in-a-line for opponent.
* 0 otherwise
*/
public int evalCell(int row, int col, int score) {
if (cells[row][col].content == computer) {
if (score > 0) { // cell1 and/or cell2 is computer
score *= 10;
} else if (score < 0) { // cell1 and/or cell2 is human
return 0;
} else { // cell1 and cell2 are empty
score = 1;
}
} else if (cells[row][col].content == human) {
if (score < 0) { // cell1 and/or cell2 is human
score *= 10;
} else if (score > 1) { // cell1 and/or cell2 is computer
return 0;
} else { // cell1 and cell2 are empty
score = -1;
}
}
return score;
}
private int[] winningPatterns = { 0b111000000, 0b000111000, 0b000000111, // rows
0b100100100, 0b010010010, 0b001001001, // cols
0b100010001, 0b001010100 // diagonals
};
/** Returns true if thePlayer wins */
private boolean hasWon(int thePlayer) {
int pattern = 0b000000000; // 9-bit pattern for the 9 cells
for (int row = 0; row < 3; ++row) {
for (int col = 0; col < 3; ++col) {
if (cells[row][col].content == thePlayer) {
pattern |= (1 << (row * 3 + col));
}
}
}
for (int winningPattern : winningPatterns) {
if ((pattern & winningPattern) == winningPattern)
return true;
}
return false;
}
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment