Created
December 10, 2018 12:27
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Minesweeper implemented in ~100 lines of TypeScript
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function ac(type_: string, father: HTMLElement): HTMLElement { | |
return father.appendChild(document.createElement(type_)); | |
} | |
function getById(id: string): HTMLElement { | |
return document.getElementById(id); | |
} | |
function shuffle<T>(a: Array<T>) { | |
for (var i = 81; i >= 0; i--) { | |
var j = Math.floor(Math.random() * (i + 1)); | |
[a[i], a[j]] = [a[j], a[i]]; | |
} | |
return a; | |
} | |
class Tile { | |
td: HTMLElement; | |
checkTime: number; | |
constructor(public type_: string) { } | |
} | |
var msboard = new Array<Tile>(); | |
for (var i = 0; i <= 81; i++) { | |
msboard.push(new Tile(i < 10 ? '*' : '')); | |
} | |
shuffle(msboard); | |
function isBomb(x: number, y: number): boolean { | |
return (x < 0 || x > 8 || y < 0 || y > 8) ? false : msboard[x + y * 9].type_ == '*'; | |
} | |
function reveal(x: number, y: number, bombsAround: number) { | |
if (x < 0 || x > 8 || y < 0 || y > 8) | |
return; | |
var tile = msboard[x + y * 9]; | |
tile.td.style.backgroundColor = 'white'; | |
tile.td.style.borderStyle = 'inset'; | |
if (bombsAround > 0) | |
tile.td.innerHTML = "" + bombsAround; | |
} | |
function countBombsAround(x: number, y: number): number { | |
var found = 0; | |
for (var xx = x - 1; xx <= x + 1; xx++) { | |
for (var yy = y - 1; yy <= y + 1; yy++) { | |
if (isBomb(xx, yy)) | |
found++; | |
} | |
} | |
return found; | |
} | |
function revealAround(x: number, y: number) { | |
if (x < 0 || x > 8 || y < 0 || y > 8) | |
return; | |
var tile = msboard[x + y * 9]; | |
if (tile.checkTime == checkTime) | |
return; // don't double check a tile | |
else | |
tile.checkTime = checkTime; | |
for (var xx = x - 1; xx <= x + 1; xx++) { | |
for (var yy = y - 1; yy <= y + 1; yy++) { | |
if (xx == x && yy == y) { } | |
else if (isBomb(xx, yy)) { } | |
else { | |
check(xx,yy); | |
} | |
} | |
} | |
} | |
function check(x: number, y: number) { | |
if (isBomb(x, y)) { | |
var tile = msboard[x + y * 9]; | |
tile.td.innerHTML = '*'; | |
tile.td.style.backgroundColor = 'red'; | |
} else { | |
var bombs = countBombsAround(x, y); | |
reveal(x, y, bombs); | |
if (bombs == 0) | |
revealAround(x, y); | |
} | |
} | |
class GridGame { | |
mstab: HTMLElement; | |
constructor(xx: number, yy: number) { | |
this.mstab = ac("table", getById("tableBorder")); | |
for (var y = 0; y < yy; y++) { | |
var mstr = ac("tr", this.mstab); | |
for (var x = 0; x < xx; x++) { | |
var mstd = ac("td", mstr); | |
mstd.tabIndex = x + y * 9; | |
msboard[x + y * 9].td = mstd; | |
} | |
} | |
} | |
} | |
var gg = new GridGame(9, 9); | |
var checkTime = 0; | |
gg.mstab.addEventListener("mousedown", function (event: MouseEvent) { | |
checkTime++; | |
var td = event.target as HTMLElement; | |
if (td.tabIndex >= 0) { | |
if(event.button == 2) | |
td.innerHTML = "!"; | |
else | |
check(td.tabIndex % 9, td.tabIndex / 9 | 0); | |
} | |
}); | |
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