Created
June 28, 2021 06:06
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Grouping utilities
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using UnityEngine; | |
using UnityEditor; | |
using System.Linq; | |
using System; | |
namespace Feed { | |
public static class ObjectHelpers { | |
[MenuItem("Feed/Objects/Group parent position %g")] | |
public static void GroupSelected() { | |
if (!SelectedSiblings(out var selected)) { | |
return; | |
} | |
var parent = selected[0].parent; | |
var group = CreateGroupObject(parent); | |
ParentAll(group, selected); | |
Selection.objects = new [] { group.gameObject }; | |
// Would be nice to set the object to rename here but it's tricky... | |
// see: http://answers.unity.com/answers/940887/view.html | |
} | |
[MenuItem("Feed/Objects/Group center %#g")] | |
public static void GroupCenter() { | |
if (!SelectedSiblings(out var selected)) { | |
return; | |
} | |
var parent = selected[0].transform.parent; | |
var group = CreateGroupObject(parent); | |
group.position = AveragePosition(selected); | |
ParentAll(group, selected); | |
Selection.objects = new [] { group.gameObject }; | |
} | |
static Vector3 AveragePosition(Transform[] transforms) { | |
Vector3 result = transforms[0].transform.position; | |
for (var i = 1; i < transforms.Length; i++) { | |
result += transforms[i].position; | |
} | |
return result / transforms.Length; | |
} | |
static void ParentAll(Transform parent, Transform[] selected) { | |
for (var i = 0; i < selected.Length; i++) { | |
Undo.SetTransformParent( | |
selected[i], | |
parent, | |
"Set parent" | |
); | |
} | |
} | |
static Transform CreateGroupObject(Transform parent) { | |
const string name = "New group"; | |
var group = (parent is RectTransform | |
? new GameObject(name, typeof(RectTransform)) | |
: new GameObject(name) | |
).transform; | |
Undo.RegisterCreatedObjectUndo(group.gameObject, "Create group"); | |
group.parent = parent; | |
group.localPosition = Vector3.zero; | |
group.localRotation = Quaternion.identity; | |
group.localScale = Vector3.one; | |
return group; | |
} | |
static bool SelectedSiblings(out Transform[] selected) { | |
if (SelectedTransforms(out var transforms)) { | |
for (var i = 1; i < transforms.Length; i++) { | |
if (transforms[i].transform.parent != transforms[0].transform.parent) { | |
Debug.LogWarning($"{transforms[0].name} and {transforms[i].name} do not share a parent"); | |
selected = Array.Empty<Transform>(); | |
return false; | |
} | |
} | |
selected = transforms; | |
return true; | |
} | |
selected = Array.Empty<Transform>(); | |
return false; | |
} | |
public static bool SelectedTransforms(out Transform[] selected) { | |
selected = Selection.objects | |
.Select(o => o as GameObject) | |
.Where(go => go != null) | |
.Select(go => go.transform) | |
.ToArray(); | |
if (selected.Length == 0) { | |
Debug.LogWarning("Nothing selected"); | |
selected = Array.Empty<Transform>(); | |
return false; | |
} | |
return true; | |
} | |
} | |
} |
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