Last active
May 26, 2016 03:42
-
-
Save ricardoquesada/7049216 to your computer and use it in GitHub Desktop.
cocos2d-x v3.0 renderer pseudo code
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
# | |
# cocos2d-x v3.0 renderer | |
# | |
# for further info read: https://docs.google.com/document/d/17zjC55vbP_PYTftTZEuvqXuMb9PbYNxRFu0EGTULPK8/edit#heading=h.3kpkd5ktk6p1 | |
# | |
# Populates the VBO. | |
# It stops if the command is a group or if | |
# the VBO's capacity is not enough for the current Quad Command | |
# commands: list of commands | |
# returns: command that needs to be parsed next | |
def populate_vbo( ctx ): | |
# only iterate from the previous command to the last one | |
range = ctx.get_commands[ctx.last_command] : ctx.get_commands[-1] | |
for command in range: | |
if command.is_group(): | |
ctx.last_command = command | |
break | |
if command.is_quad(): | |
if vbo.enough_capacity( command.quad_size() ) | |
vbo.append( command.get_quads ) | |
else | |
ctx.last_command = command | |
break | |
# Creates a new context for a new group command | |
def new_context( command ): | |
ctx.commands = command.get_commands() | |
ctx.set_gl_context = command.set_gl_context | |
ctx.unset_gl_context = command.unset_gl_context | |
ctx.last_command = 0 | |
ctx.firt_time = True | |
return ctx | |
# Main function | |
# Parses, sorts, etc. | |
# ctx: renderer context | |
def parse_commands( ctx ): | |
# draws elements that weren't drawn | |
if ctx.first_time: | |
global_vbo.flush() | |
ctx.set_gl_context() | |
sort( ctx.get_commands() ) | |
ctx.first_time = False | |
populate_vbo( ctx ) | |
for command in ctx.get_commands(): | |
# VBO full ? | |
if command == ctx.last_command | |
parse_commands( ctx ) | |
elif command.is_group(): | |
# start new recursion | |
parse_commands( new_context( command ) ) | |
# Start from last point | |
parse_commands( ctx ) | |
# Render is optimized for Quads | |
elif command.is_quad(): | |
if ctx.current_material_id != command.get_material_id(): | |
ctx.current_material_id = command.get_material_id() | |
command.set_material() | |
gl_draw( global_vbo, ctx.last_vbo_index, ctx.current_vbo_index ) | |
ctx.last_vbo_index = ctx.current_vbo_index | |
ctx.unset_gl_context() | |
# | |
# Main entry. | |
# It just calls the recursive fuction | |
# | |
def renderer_start(): | |
start = RenderCommandGroup( main_list, glClear, None) | |
parse_commands(new_context(start)) | |
global_vbo.flush() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment