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Thinking slowly

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Thinking slowly
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@patricksurry
patricksurry / README.md
Last active August 14, 2024 02:55 — forked from mbostock/README.md
D3JS quadtree nearest neighbor algorithm

This example adapts mbostock's quadtree brushing demo to find the nearest neighbor (shown red) of a new point (shown yellow). Choose a new point to classify by clicking on the diagram. (An alternative approach for nearest neighbors of the mouse position is D3's Voronoi polygons, but the idea here would extend to rapidly classifying many new points against a base collection of points.)

We use a data-dependent order of recursion through the quadtree

@debasishg
debasishg / gist:8172796
Last active April 20, 2025 12:45
A collection of links for streaming algorithms and data structures

General Background and Overview

  1. Probabilistic Data Structures for Web Analytics and Data Mining : A great overview of the space of probabilistic data structures and how they are used in approximation algorithm implementation.
  2. Models and Issues in Data Stream Systems
  3. Philippe Flajolet’s contribution to streaming algorithms : A presentation by Jérémie Lumbroso that visits some of the hostorical perspectives and how it all began with Flajolet
  4. Approximate Frequency Counts over Data Streams by Gurmeet Singh Manku & Rajeev Motwani : One of the early papers on the subject.
  5. [Methods for Finding Frequent Items in Data Streams](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.187.9800&rep=rep1&t
@mattiaslundberg
mattiaslundberg / arch-linux-install
Last active February 10, 2025 13:16
Minimal instructions for installing arch linux on an UEFI system with full system encryption using dm-crypt and luks
# Install ARCH Linux with encrypted file-system and UEFI
# The official installation guide (https://wiki.archlinux.org/index.php/Installation_Guide) contains a more verbose description.
# Download the archiso image from https://www.archlinux.org/
# Copy to a usb-drive
dd if=archlinux.img of=/dev/sdX bs=16M && sync # on linux
# Boot from the usb. If the usb fails to boot, make sure that secure boot is disabled in the BIOS configuration.
# Set swedish keymap
@staltz
staltz / introrx.md
Last active April 24, 2025 06:10
The introduction to Reactive Programming you've been missing
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Math.md
Last active January 17, 2025 00:51
GLSL Math functions

Trigonometry

const float PI = 3.1415926535897932384626433832795;
const float PI_2 = 1.57079632679489661923;
const float PI_4 = 0.785398163397448309616;

float PHI = (1.0+sqrtf(5.0))/2.0;
@patriciogonzalezvivo
patriciogonzalezvivo / GLSL-Noise.md
Last active April 28, 2025 11:55
GLSL Noise Algorithms

Please consider using http://lygia.xyz instead of copy/pasting this functions. It expand suport for voronoi, voronoise, fbm, noise, worley, noise, derivatives and much more, through simple file dependencies. Take a look to https://github.com/patriciogonzalezvivo/lygia/tree/main/generative

Generic 1,2,3 Noise

float rand(float n){return fract(sin(n) * 43758.5453123);}

float noise(float p){
	float fl = floor(p);
  float fc = fract(p);
@paulirish
paulirish / what-forces-layout.md
Last active April 28, 2025 06:24
What forces layout/reflow. The comprehensive list.

What forces layout / reflow

All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.

Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.

Element APIs

Getting box metrics
  • elem.offsetLeft, elem.offsetTop, elem.offsetWidth, elem.offsetHeight, elem.offsetParent
@mattdesl
mattdesl / MeshCustomMaterial.js
Last active June 4, 2024 08:51
Custom mesh standard material with glslify + ThreeJS r83dev
const glslify = require('glslify');
const path = require('path');
// This is the original source, we will copy + paste it for our own GLSL
// const vertexShader = THREE.ShaderChunk.meshphysical_vert;
// const fragmentShader = THREE.ShaderChunk.meshphysical_frag;
// Our custom shaders
const fragmentShader = glslify(path.resolve(__dirname, 'standard.frag'));
const vertexShader = glslify(path.resolve(__dirname, 'standard.vert'));
@raecoo
raecoo / console.save.js
Last active January 11, 2025 05:52
Save JSON object to file in Chrome Devtool
// e.g. console.save({hello: 'world'})
(function(console){
console.save = function(data, filename){
if(!data) {
console.error('Console.save: No data')
return;
}
if(!filename) filename = 'console.json'
if(typeof data === "object"){
data = JSON.stringify(data, undefined, 4)
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active April 26, 2025 14:03
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub