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April 20, 2023 02:42
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(mod V0 ;; V0 should be 0 | |
(include *standard-cl-21*) | |
;; projective point: ((X . Y) . Z) | |
(defun-inline x-for-p (POINT) (f (f POINT))) | |
(defun-inline y-for-p (POINT) (r (f POINT))) | |
(defun-inline z-for-p (POINT) (r POINT)) | |
; PRIME defines the finite field over X Y and Z (point coordinates) | |
(defconstant PRIME 0x00fffffffffffffffffffffffffffffffffffffffffffffffffffffffefffffc2f) | |
; some functions to calculate the mod of values | |
(defun-inline mod-prime (VALUE) | |
(r (divmod VALUE PRIME)) | |
) | |
;; double a point | |
(defun double-point (POINT) | |
(if POINT | |
(assign | |
Y (y-for-p POINT) | |
;; t = 3*x*x + a*z*z | |
;; for secp256k1, a is 0, so we elide that term | |
;; if you adapt this code to a different curve where a≠0 | |
;; you will need edit this function to reintroduce that term | |
T (mod-prime (* 3 (x-for-p POINT) (x-for-p POINT))) | |
U (* 2 Y (z-for-p POINT)) | |
V (mod-prime (* 2 U (x-for-p POINT) Y)) | |
W (- (* T T) V V) | |
U2 (mod-prime (* U U)) | |
(c (c (mod-prime (* U W)) | |
(mod-prime (- (* T (- V W)) (* 2 U2 (* Y Y))))) | |
(mod-prime (* U U2)) | |
) | |
) | |
POINT | |
) | |
) | |
(double-point (c (c (+ V0 0x7d152c041ea8e1dc2191843d1fa9db55b68f88fef695e2c791d40444b365afc2) | |
0x56915849f52cc8f76f5fd7e4bf60db4a43bf633e1b1383f85fe89164bfadcbdb) | |
0x009075b4ee4d4788cabb49f7f81c221151fa2f68914d0aa833388fa11ff621a970) | |
) | |
) |
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(mod V0 ;; V0 should be 0 | |
(include *standard-cl-21*) | |
;; projective point: ((X . Y) . Z) | |
(defun-inline x-for-p (POINT) (f (f POINT))) | |
(defun-inline y-for-p (POINT) (r (f POINT))) | |
(defun-inline z-for-p (POINT) (r POINT)) | |
; PRIME defines the finite field over X Y and Z (point coordinates) | |
(defconstant PRIME 0x00fffffffffffffffffffffffffffffffffffffffffffffffffffffffefffffc2f) | |
; some functions to calculate the mod of values | |
(defun-inline mod-prime (VALUE) | |
(r (divmod VALUE PRIME)) | |
) | |
;; the code below doubles a point | |
(defun double-point-tuvwy ((T . U) V W Y U2) | |
;; double the point given T, U, V, W, Y, U2 | |
(c (c (mod-prime (* U W)) | |
(mod-prime (- (* T (- V W)) (* 2 U2 (* Y Y))))) | |
(mod-prime (* U U2)) | |
) | |
) | |
(defun-inline w-for-tv (T V) | |
;; calculate w given T and V | |
(- (* T T) V V) | |
) | |
(defun double-point-tuv (POINT TU V) | |
;; double a point given POINT, T, U and V | |
(double-point-tuvwy TU V (w-for-tv (f TU) V) (y-for-p POINT) (mod-prime (* (r TU) (r TU)))) | |
) | |
(defun-inline v-for-point-tu (POINT (T . U)) | |
;; calculate v given POINT, T and U | |
(mod-prime (* 2 U (x-for-p POINT) (y-for-p POINT))) | |
) | |
(defun double-point-tu (POINT TU) | |
;; double a point given POINT, T and U | |
(double-point-tuv POINT TU (v-for-point-tu POINT TU)) | |
) | |
(defun-inline t-for-point (POINT) | |
;; calculate t given POINT | |
;; t = 3*x*x + a*z*z | |
;; for secp256k1, a is 0, so we elide that term | |
;; if you adapt this code to a different curve where a≠0 | |
;; you will need edit this function to reintroduce that term | |
(mod-prime (* 3 (x-for-p POINT) (x-for-p POINT))) | |
) | |
(defun-inline u-for-point (POINT) | |
;; calculate u given POINT | |
(* 2 (y-for-p POINT) (z-for-p POINT)) | |
) | |
(defun double-point (POINT) | |
;; double point | |
(if POINT | |
(double-point-tu POINT (c (t-for-point POINT) (u-for-point POINT))) | |
POINT | |
) | |
) | |
(double-point (c (c (+ V0 0x7d152c041ea8e1dc2191843d1fa9db55b68f88fef695e2c791d40444b365afc2) | |
0x56915849f52cc8f76f5fd7e4bf60db4a43bf633e1b1383f85fe89164bfadcbdb) | |
0x009075b4ee4d4788cabb49f7f81c221151fa2f68914d0aa833388fa11ff621a970) | |
) | |
) |
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