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import os | |
import asyncio | |
import requests | |
import time | |
import json | |
import openai | |
from urllib.parse import quote_plus | |
from openai import OpenAI | |
from dotenv import load_dotenv |
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# WORKS!!! | |
import winsound | |
import torch | |
import time | |
##################################################################### | |
# MISC CLASSES | |
##################################################################### | |
# Example Nodes as a knowledge base |
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using UnityEngine; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System.Collections; | |
using UnityEngine.AI; | |
/// <summary> | |
/// Richard Beare modified original code from: | |
/// https://github.com/gampixi/auto-light-probes/blob/master/Assets/Editor/LightProbes/LightProbePlacement.cs | |
/// Uses navmesh to place light probes |
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using System; | |
using System.Threading; | |
using System.Threading.Tasks; | |
using System.Net; | |
using System.Net.Mail; | |
using System.IO; | |
using UnityEngine; | |
using Sirenix.OdinInspector; | |
using System.Linq; | |
using System.Collections; |
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import time | |
import datetime | |
import requests | |
import threading | |
import os | |
from pytz import timezone | |
# Created by Richard Beare, as a balm for his forgetfulness | |
# Toggl Automation |
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using System; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Text.RegularExpressions; | |
/// <summary> | |
/// Finds all gameobjects in the scene that say "Missing Prefab with GUID" and allows you | |
/// to update their .meta files to have the GUID to match the one in the gameobject in the scene |