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          October 22, 2015 06:30 
        
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    Take care of your member reference variables
  
        
  
    
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  | #include <iostream> | |
| #include <string> | |
| class Person { | |
| public: | |
| Person(std::string& reference): _reference(reference) {} | |
| std::string name() { return _reference; } | |
| private: | |
| std::string &_reference; | |
| }; | |
| Person* callMeMicky(Person* person) { | |
| std::string name("micky"); | |
| person = new Person(name); | |
| if (!person) { | |
| std::cout << "failed to make you micky" << std::endl; | |
| } | |
| return person; | |
| } | |
| int main() { | |
| Person *mick = NULL; | |
| mick = callMeMicky(mick); | |
| if (mick) { | |
| std::cout << "callMeMicky: " << mick->name() << std::endl; | |
| std::cout << "above name does not exist since its reference is destructed after callMeMicky returned" << std::endl; | |
| } | |
| return 0; | |
| } | 
  
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