Created
January 19, 2018 08:05
-
-
Save rikusalminen/adebf59e87fdbbc2e7daf0e4d821e0a4 to your computer and use it in GitHub Desktop.
Triangle meshes with Python and pygame
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame | |
import pygame.freetype | |
import pygame.gfxdraw | |
quadrants = ( | |
(( 0, 0), (+1, -1), (+1, +1)), | |
(( 0, 0), (+1, +1), (-1, +1)), | |
(( 0, 0), (-1, +1), (-1, -1)), | |
(( 0, 0), (-1, -1), (+1, -1))) | |
octants = ( | |
((+1, 0), (+1, +1), ( 0, 0)), | |
(( 0, +1), ( 0, 0), (+1, +1)), | |
(( 0, +1), (-1, +1), ( 0, 0)), | |
((-1, 0), ( 0, 0), (-1, +1)), | |
((-1, 0), (-1, -1), ( 0, 0)), | |
(( 0, -1), ( 0, 0), (-1, -1)), | |
(( 0, -1), (+1, -1), ( 0, 0)), | |
((+1, 0), ( 0, 0), (+1, -1))) | |
def quad0(tri, vert): | |
return quadrants[tri][vert] | |
def octa0(tri, vert): | |
return octants[tri][vert] | |
def test_triangles(): | |
print('\n'.join('\t'.join('%+d,%+d' % quad0(tri, vert) for vert in range(3)) for tri in range(4))) | |
print('\n') | |
print('\n'.join('\t'.join('%+d,%+d' % octa0(tri, vert) for vert in range(3)) for tri in range(8))) | |
def meshmake(lod, x, y): | |
triangles = [[((x+1.0)/2.0, (y+1.0)/2.0) for (x, y) in tri] for tri in quadrants[0:3]+octants[7:8]] | |
return triangles | |
def meshdraw(surface, size, mesh): | |
black = (0, 0, 0, 0) | |
white = (255, 255, 255, 255) | |
red = (255, 0, 0, 255) | |
def project(size, pos): | |
return ( | |
int(float(size[0]-1) * pos[0]), | |
size[1]-int(float(size[1]-1) * pos[1])-1) | |
for triangle in mesh: | |
v0 = triangle[0] | |
v1 = triangle[1] | |
v2 = triangle[2] | |
x1 = (v1[0] - v0[0]) | |
y1 = (v1[1] - v0[1]) | |
x2 = (v2[0] - v0[0]) | |
y2 = (v2[1] - v0[1]) | |
cross = x1*y2 - x2*y1 | |
# back facing = red | |
color = white if cross >= 0.0 else red | |
for i in range(3): | |
b = project(size, triangle[i]) | |
e = project(size, triangle[(i+1)%3]) | |
pygame.gfxdraw.line(surface, b[0], b[1], e[0], e[1], color) | |
if __name__ == '__main__': | |
test_triangles() | |
pygame.init() | |
surface = pygame.display.set_mode((1024,1024)) #, pygame.RESIZABLE) | |
size = surface.get_size() | |
font = pygame.freetype.Font(None, 18) | |
lod = 0 | |
mouse_pos = (0, 0) | |
quit = False | |
while not quit: | |
event = pygame.event.wait() | |
if event.type == pygame.QUIT: | |
quit = True | |
elif event.type == pygame.MOUSEMOTION: | |
mouse_pos = event.pos | |
elif event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_PLUS or event.key == pygame.K_KP_PLUS: | |
lod = lod + 1 | |
elif event.key == pygame.K_MINUS or event.key == pygame.K_KP_MINUS: | |
lod = max(0, lod - 1) | |
elif event.type == pygame.VIDEORESIZE: | |
size = event.size | |
x = min(int((float(mouse_pos[0]) / float(size[0]))*(1 + (1 << lod))), (1<<lod)) | |
y = min(int((1.0 - float(mouse_pos[1]) / float(size[1]))*(1 + (1 << lod))), (1<<lod)) | |
mesh = meshmake(lod, x, y) | |
black = (0, 0, 0, 0) | |
white = (255, 255, 255, 255) | |
surface.fill(black) | |
screen_x = size[0] * x / (1 << lod) | |
screen_y = size[1] - size[1] * y / (1 << lod) | |
surface.fill(white, rect=(screen_x-2, screen_y-2, 5, 5)) | |
meshdraw(surface, size, mesh) | |
status_text = 'lod: %d mouse_x: %d mouse_y: %d x: %d y: %d triangles: %d' % (lod, mouse_pos[0], mouse_pos[1], x, y, len(mesh)) | |
font.render_to(surface, (0, 0), status_text, fgcolor=white) | |
pygame.display.flip() | |
pygame.display.quit() | |
pygame.quit() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment