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@rixtox
Created February 3, 2014 12:45
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var data = {
stat: {
mastery: {
zh: '精通',
detail: '影响角色不同天赋的不同技能效果'
},
stamina: {
zh: '耐力',
detail: '影响角色和宠物的生命值'
},
strength: {
zh: '力量',
detail: '影响近战攻击强度'
},
agility: {
zh: '敏捷',
detail: '影响远程攻击强度和部分近战攻击强度以及提升暴击率'
},
intellect: {
zh: '智力',
detail: '影响角色和宠物的法术能量和暴击率'
},
spirit: {
zh: '精神',
detail: '影响角色法力值回复的速度'
},
expertise: {
zh: '熟练',
detail: '减少敌人躲避和格挡的几率,此属性在4.0版本后已取消'
},
hit: {
zh: '命中'
detail: '增加命中几率,达到上限后将全命中'
},
parry: {
zh: '招架'
},
dodge: {
zh: '闪躲'
},
haste: {
zh: '急速'
detail: '增加攻击速度'
}
}
};
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