Created
February 3, 2014 12:45
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var data = { | |
stat: { | |
mastery: { | |
zh: '精通', | |
detail: '影响角色不同天赋的不同技能效果' | |
}, | |
stamina: { | |
zh: '耐力', | |
detail: '影响角色和宠物的生命值' | |
}, | |
strength: { | |
zh: '力量', | |
detail: '影响近战攻击强度' | |
}, | |
agility: { | |
zh: '敏捷', | |
detail: '影响远程攻击强度和部分近战攻击强度以及提升暴击率' | |
}, | |
intellect: { | |
zh: '智力', | |
detail: '影响角色和宠物的法术能量和暴击率' | |
}, | |
spirit: { | |
zh: '精神', | |
detail: '影响角色法力值回复的速度' | |
}, | |
expertise: { | |
zh: '熟练', | |
detail: '减少敌人躲避和格挡的几率,此属性在4.0版本后已取消' | |
}, | |
hit: { | |
zh: '命中' | |
detail: '增加命中几率,达到上限后将全命中' | |
}, | |
parry: { | |
zh: '招架' | |
}, | |
dodge: { | |
zh: '闪躲' | |
}, | |
haste: { | |
zh: '急速' | |
detail: '增加攻击速度' | |
} | |
} | |
}; |
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