Created
September 1, 2015 16:19
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Shader "Custom/occlusion_multipass_shader" | |
{ | |
Properties | |
{ | |
[PerRendererData] _MainTex("Sprite Texture", 2D) = "white" {} | |
[PerRendererData] _OcclusionColor("Tint", Color) = (1,0,1,1) | |
} | |
SubShader | |
{ | |
Tags | |
{ | |
"Queue" = "Transparent" | |
"IgnoreProjector" = "True" | |
"RenderType" = "Transparent" | |
"PreviewType" = "Plane" | |
"CanUseSpriteAtlas" = "True" | |
} | |
Cull Off | |
Lighting Off | |
ZWrite Off | |
Blend SrcAlpha OneMinusSrcAlpha | |
Pass | |
{ | |
Stencil | |
{ | |
Ref 255 | |
Comp notequal | |
} | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata_t | |
{ | |
float4 vertex : POSITION; | |
float4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
fixed4 color : COLOR; | |
half2 texcoord : TEXCOORD0; | |
}; | |
sampler2D _MainTex; | |
fixed4 _OcclusionColor; | |
v2f vert(appdata_t IN) | |
{ | |
v2f OUT; | |
OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex); | |
OUT.texcoord = IN.texcoord; | |
OUT.color = IN.color; | |
return OUT; | |
} | |
fixed4 frag(v2f IN) : SV_Target | |
{ | |
fixed4 c = tex2D(_MainTex, IN.texcoord) * IN.color; | |
return c; | |
} | |
ENDCG | |
} | |
Pass | |
{ | |
Stencil | |
{ | |
Ref 255 | |
Comp equal | |
} | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata_t | |
{ | |
float4 vertex : POSITION; | |
float4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
fixed4 color : COLOR; | |
half2 texcoord : TEXCOORD0; | |
}; | |
sampler2D _MainTex; | |
fixed4 _OcclusionColor; | |
v2f vert(appdata_t IN) | |
{ | |
v2f OUT; | |
OUT.vertex = mul(UNITY_MATRIX_MVP, IN.vertex); | |
OUT.texcoord = IN.texcoord; | |
OUT.color = IN.color; | |
return OUT; | |
} | |
fixed4 frag(v2f IN) : SV_Target | |
{ | |
fixed4 c = tex2D(_MainTex, IN.texcoord); | |
c.rgb = _OcclusionColor.rgb; | |
return c; | |
} | |
ENDCG | |
} | |
} | |
} |
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