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October 23, 2024 19:11
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| import { Grid, Instance, InstancedAttribute, Instances, OrbitControls, PerformanceMonitor, shaderMaterial, Stats, StatsGl } from "@react-three/drei"; | |
| import { Canvas, createRoot, events, extend, ThreeElements, useFrame } from "@react-three/fiber"; | |
| import { useControls } from "leva"; | |
| import GUI from "lil-gui"; | |
| import React, { useEffect, useRef, useState } from 'react'; | |
| import * as THREE from 'three'; | |
| extend(THREE); | |
| console.log('hi'); | |
| const CoolMaterial = shaderMaterial({ | |
| time: 0, | |
| amp: new THREE.Vector3(3, 3, 3), | |
| freq: new THREE.Vector3(3, 5, 1), | |
| phase: new THREE.Vector3(0, 1, 0), | |
| knot: 0.0, | |
| }, /*VERTEX*/` | |
| uniform float time; | |
| uniform vec3 amp; | |
| uniform vec3 freq; | |
| uniform vec3 phase; | |
| uniform float knot; | |
| attribute float t; | |
| varying float vT; | |
| varying vec3 vNormal; | |
| void main() { | |
| vNormal = normal; | |
| vT = t; | |
| float tt = time*.7 + t*(2.0*3.14); | |
| vec3 pos = position + amp*( | |
| sin(freq*vec3(tt) + phase) + knot*vec3( sin(knot*tt), -cos(knot*tt), 0. ) | |
| )/(1.+knot); | |
| gl_Position = | |
| projectionMatrix | |
| * viewMatrix | |
| * modelMatrix | |
| * instanceMatrix | |
| * vec4(pos, 1.0); | |
| } | |
| `, /*FRAGMENT*/` | |
| uniform float time; | |
| varying float vT; | |
| varying vec3 vNormal; | |
| vec3 turbo(float x) { | |
| float r = 0.1357 + x * ( 4.5974 - x * ( 42.3277 - x * ( 130.5887 - x * ( 150.5666 - x * 58.1375 )))); | |
| float g = 0.0914 + x * ( 2.1856 + x * ( 4.8052 - x * ( 14.0195 - x * ( 4.2109 + x * 2.7747 )))); | |
| float b = 0.1067 + x * ( 12.5925 - x * ( 60.1097 - x * ( 109.0745 - x * ( 88.5066 - x * 26.8183 )))); | |
| return vec3(r,g,b); | |
| } | |
| void main() { | |
| vec3 light = normalize(vec3(.6,.8,1.)); | |
| float p = max(0.5, dot(vNormal, light)); | |
| gl_FragColor = vec4(vec3(turbo(vT)*p),1.); | |
| } | |
| `); | |
| extend({ CoolMaterial }); | |
| function App() { | |
| useEffect(() => { console.log("rerender"); }); | |
| const { num, speed, amp, n, m, phase, knot } = useControls({ | |
| num: 500, | |
| speed: { value: .1, min: 0, max: 10 }, | |
| amp: { x: 8, y: 8, z: 8 }, | |
| n: { value: 3, min: -10, max: 10, step: 1 }, | |
| m: { value: 2, min: -10, max: 10, step: 1 }, | |
| phase: { x: 0, y: 1, z: 2 }, | |
| knot: { value: 0, min: 0, max: 10 }, | |
| }); | |
| const nn = n < 0 ? 1 / -n : n; | |
| const mm = m < 0 ? 1 / -m : m; | |
| const matRef = useRef<typeof CoolMaterial>(); | |
| useFrame(_state => { | |
| matRef.current!.time = .001 * speed * performance.now(); | |
| }); | |
| /* | |
| const ref = useRef(); | |
| useEffect(() => { | |
| gui.current.add(ref.current, 'intensity', 0, 5, .01); | |
| }, []); | |
| const instancedMeshRef = useRef(); | |
| */ | |
| return ( | |
| <> | |
| <StatsGl /> | |
| <OrbitControls /> {/*autoRotate*/} | |
| <Grid | |
| infiniteGrid | |
| scale={[10, 10, 10]} | |
| cellSize={.1} | |
| sectionSize={1} | |
| fadeStrength={1} | |
| fadeDistance={100} | |
| fadeFrom={0} | |
| /> | |
| {/*<ambientLight ref={ref} intensity={1} />*/} | |
| <Instances limit={100000}> | |
| <boxGeometry args={[.5, .5, .5]} /> | |
| <coolMaterial | |
| ref={matRef} | |
| key={CoolMaterial.key} | |
| amp={new THREE.Vector3(amp.x, amp.y, amp.z)} | |
| freq={new THREE.Vector3(1, nn, nn * mm)} | |
| phase={new THREE.Vector3(phase.x, phase.y, phase.z)} | |
| knot={knot} | |
| /> | |
| <InstancedAttribute name="t" defaultValue={0} /> | |
| {Array.from({ length: num }, (_, i) => | |
| <Instance | |
| key={i} | |
| t={i / num} | |
| onPointerOver={(e) => console.log('hovered')} | |
| /> | |
| )} | |
| </Instances> | |
| {/* | |
| <meshStandardMaterial /> | |
| <meshStandardMaterial /> | |
| <instancedMesh ref={ref} count={100}> | |
| <boxGeometry args={[.5, .5, .5]} /> | |
| <meshStandardMaterial color={'orange'} /> | |
| </instancedMesh > | |
| <Box position={[1, 0, 0]} /> | |
| <Box position={[0, 1, 0]} /> | |
| <Box position={[-1, 0, 0]} /> | |
| */} | |
| </> | |
| ); | |
| } | |
| const canvas = document.querySelector('canvas') as HTMLCanvasElement; | |
| const root = createRoot(canvas); | |
| root.configure({ events, camera: { position: [10, 10, 10] } }); | |
| window.addEventListener('resize', () => { | |
| root.configure({ | |
| size: { | |
| top: 0, | |
| left: 0, | |
| width: window.innerWidth, | |
| height: window.innerHeight, | |
| }, | |
| }); | |
| }); | |
| setTimeout(() => window.dispatchEvent(new Event('resize')), 0); | |
| root.render(<App />); |
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