Created
May 26, 2011 13:51
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Phonegap 3D compass
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#main { | |
margin: 0px; | |
width: 480px; | |
height: 300px; | |
} |
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document.ontouchmove = function(e){ e.preventDefault(); } | |
/** | |
* Provides requestAnimationFrame in a cross browser way. | |
* http://paulirish.com/2011/requestanimationframe-for-smart-animating/ | |
*/ | |
if ( !window.requestAnimationFrame ) { | |
window.requestAnimationFrame = ( function() { | |
return window.webkitRequestAnimationFrame || | |
window.mozRequestAnimationFrame || | |
window.oRequestAnimationFrame || | |
window.msRequestAnimationFrame || | |
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) { | |
window.setTimeout( callback, 1000 / 60 ); | |
}; | |
} )(); | |
} | |
$(function(){ | |
var camera, scene, renderer, target; | |
init(); | |
animate(); | |
function init() { | |
scene = new THREE.Scene(); | |
var lightpos = [{x:0,z:0,y:200},{x:0,z:200,y:0}] | |
for( var i = 0; i < lightpos.length; i++ ) { | |
var pointLight = new THREE.PointLight( 0xFFFFFF, 0.8 ); | |
pointLight.position = lightpos[i] | |
scene.addLight(pointLight); | |
} | |
buildscene(scene) | |
target = new THREE.Object3D() | |
target.position = {x:0,y:10,z:-100} | |
camera = new THREE.Camera( 75, 480/300, 1, 10000, target ); | |
camera.position.z = 0; | |
camera.position.y = 20; | |
renderer = new THREE.CanvasRenderer(); | |
//renderer = new THREE.WebGLRenderer(); | |
renderer.setSize( 480, 300 ) | |
$('#main').append( renderer.domElement ); | |
} | |
function buildscene(scene) { | |
var geometry, material, mesh, size=10, target, num=2 | |
for( var xI = -1*num; xI <= num; xI++ ) { | |
var xd = (2*xI*size) | |
for( var zI = -1*num; zI <= num; zI++ ) { | |
var zd = (2*zI*size) | |
var cb = (xI+num+1)*(zI+num+1)*(256/(num*num)) | |
var color = 0x33ff33 * cb //((cb/2)*0x10000) + (cb*0x100) + (cb/2) | |
material = new THREE.MeshLambertMaterial( { color: color, shading: THREE.FlatShading, wireframe: false } ); | |
//material = new THREE.MeshBasicMaterial( { color: 0xff0000, shading: THREE.FlatShading, wireframe: true } ); | |
geometry = new THREE.Cube( size, size/3, size ); | |
mesh = new THREE.Mesh( geometry, material ); | |
mesh.position.x = xd | |
mesh.position.z = zd | |
scene.addObject( mesh ); | |
} | |
} | |
} | |
function animate() { | |
requestAnimationFrame( animate ); | |
render(); | |
} | |
var t = 0; | |
function render() { | |
//mesh.rotation.x += 0.001; | |
//mesh.rotation.y += 0.002; | |
t = (t+(Math.PI/180)) | |
target.position.x = 100 * Math.cos(t) | |
target.position.z = 100 * Math.sin(t) | |
renderer.render( scene, camera ); | |
} | |
}) |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta name="viewport" content="user-scalable=no,initial-scale=1.0"> | |
<meta name="apple-mobile-web-app-capable" content="yes"> | |
<link rel="stylesheet" href="augment.css" /> | |
<script src="jquery.js"></script> | |
<script src="three.js"></script> | |
<script src="augment.js"></script> | |
</head> | |
<body style="margin:0px;padding:0px"> | |
<div id="main"></div> | |
</body> | |
</html> | |
<!-- you'll need: | |
PhoneGap | |
jQuery | |
https://github.com/mrdoob/three.js/ | |
--> |
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Hi Robert,
This looks cool, but where is the tie-in with the compass and accelerometer?
Also, Three.JS updated their library so that "Three.Cube" no longer works... but "Three.CubeGeometry" does.
Thanks!