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July 29, 2010 07:06
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Chipmunk physics example in C
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/* Copyright (c) 2007 Scott Lembcke | |
* | |
* Permission is hereby granted, free of charge, to any person obtaining a copy | |
* of this software and associated documentation files (the "Software"), to deal | |
* in the Software without restriction, including without limitation the rights | |
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
* copies of the Software, and to permit persons to whom the Software is | |
* furnished to do so, subject to the following conditions: | |
* | |
* The above copyright notice and this permission notice shall be included in | |
* all copies or substantial portions of the Software. | |
* | |
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
* SOFTWARE. | |
*/ | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <math.h> | |
#include "chipmunk.h" | |
#include "drawSpace.h" | |
#include "ChipmunkDemo.h" | |
cpSpace *space; | |
cpBody *staticBody; | |
typedef struct OneWayPlatform { | |
cpVect n; // direction objects may pass through | |
cpArray *passThruList; // list of objects passing through | |
} OneWayPlatform; | |
static OneWayPlatform platformInstance; | |
static int | |
preSolve(cpArbiter *arb, cpSpace *space, void *ignore) | |
{ | |
CP_ARBITER_GET_SHAPES(arb, a, b); | |
OneWayPlatform *platform = a->data; | |
if(cpArrayContains(platform->passThruList, b)){ | |
// The object is in the pass thru list, ignore it until separates. | |
return 0; | |
} else { | |
cpFloat dot = cpvdot(cpArbiterGetNormal(arb, 0), platform->n); | |
if(dot < 0){ | |
// Add the object to the pass thrru list | |
cpArrayPush(platform->passThruList, b); | |
return 0; | |
} else { | |
return 1; | |
} | |
} | |
} | |
static void | |
separate(cpArbiter *arb, cpSpace *space, void *ignore) | |
{ | |
CP_ARBITER_GET_SHAPES(arb, a, b); | |
// remove the object from the pass thru list | |
cpArrayDeleteObj(((OneWayPlatform *)a->data)->passThruList, b); | |
} | |
static void | |
update(int ticks) | |
{ | |
int steps = 1; | |
cpFloat dt = 1.0f/60.0f/(cpFloat)steps; | |
for(int i=0; i<steps; i++){ | |
cpSpaceStep(space, dt); | |
} | |
} | |
static cpSpace * | |
init(void) | |
{ | |
staticBody = cpBodyNew(INFINITY, INFINITY); | |
cpResetShapeIdCounter(); | |
space = cpSpaceNew(); | |
space->iterations = 10; | |
space->gravity = cpv(0, -100); | |
cpBody *body; | |
cpShape *shape; | |
// Create segments around the edge of the screen. | |
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(-320,240), 0.0f)); | |
shape->e = 1.0f; shape->u = 1.0f; | |
shape->layers = NOT_GRABABLE_MASK; | |
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(320,-240), cpv(320,240), 0.0f)); | |
shape->e = 1.0f; shape->u = 1.0f; | |
shape->layers = NOT_GRABABLE_MASK; | |
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f)); | |
shape->e = 1.0f; shape->u = 1.0f; | |
shape->layers = NOT_GRABABLE_MASK; | |
// Add our one way segment | |
shape = cpSpaceAddStaticShape(space, cpSegmentShapeNew(staticBody, cpv(-160,-100), cpv(160,-100), 10.0f)); | |
shape->e = 1.0f; shape->u = 1.0f; | |
shape->collision_type = 1; | |
shape->layers = NOT_GRABABLE_MASK; | |
// We'll use the data pointer for the OneWayPlatform struct | |
platformInstance.n = cpv(0, 1); // let objects pass upwards | |
platformInstance.passThruList = cpArrayNew(0); | |
shape->data = &platformInstance; | |
// Add a ball to make things more interesting | |
cpFloat radius = 15.0f; | |
body = cpSpaceAddBody(space, cpBodyNew(10.0f, cpMomentForCircle(10.0f, 0.0f, radius, cpvzero))); | |
body->p = cpv(0, -200); | |
body->v = cpv(0, 170); | |
shape = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero)); | |
shape->e = 0.0f; shape->u = 0.9f; | |
shape->collision_type = 2; | |
cpSpaceAddCollisionHandler(space, 1, 2, NULL, preSolve, NULL, separate, NULL); | |
return space; | |
} | |
static void | |
destroy(void) | |
{ | |
cpBodyFree(staticBody); | |
cpSpaceFreeChildren(space); | |
cpSpaceFree(space); | |
cpArrayFree(platformInstance.passThruList); | |
} | |
const chipmunkDemo OneWay = { | |
"One Way Platforms", | |
NULL, | |
init, | |
update, | |
destroy, | |
}; |
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