Created
October 28, 2013 13:28
-
-
Save rjw57/7196785 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import pygame, json, math, socket | |
# Axes | |
ROLL_AXIS = 0 # Xbox: left stick H | |
PITCH_AXIS = 1 # Xbox: left stick V | |
HOVER_AXIS = 2 # Xbox: left trigger | |
YAW_AXIS = 3 # Xbox: right stick H | |
GAS_AXIS = 4 # Xbox: right stick V | |
# Buttons | |
RESET_BUTTON = 7 # Xbox: 'Start' | |
QUIT_BUTTON = 6 # Xbox: 'Back' | |
TAKE_OFF_BUTTON = 8 # Xbox: 'Xbox logo' | |
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) | |
seq = 0 | |
def send_state(state): | |
global seq, sock | |
seq += 1 | |
HOST, PORT = ('127.0.0.1', 5560) | |
print('state is', json.dumps({'seq': seq, 'state': state})) | |
sock.sendto(json.dumps({'seq': seq, 'state': state}), (HOST, PORT)) | |
def main(): | |
pygame.init() | |
n_joysticks = pygame.joystick.get_count() | |
print('Joysticks: %i' % (n_joysticks,)) | |
if n_joysticks < 1: | |
print('No joysticks found :(') | |
return | |
joystick = pygame.joystick.Joystick(0) | |
joystick.init() | |
print('Found: %s' % (joystick.get_name(),)) | |
print('Assuming an xbox controller. See top of file for details of change.') | |
print('Use Back button to quit') | |
state = { | |
'roll': 0.0, | |
'pitch': 0.0, | |
'yaw': 0.0, | |
'gas': 0.0, | |
'take_off': False, | |
'reset': False, | |
'hover': True, | |
}; | |
# Create a state timer | |
STATE_TICK_EVENT = pygame.USEREVENT | |
pygame.time.set_timer(STATE_TICK_EVENT, 50) | |
while True: | |
e = pygame.event.wait() | |
if e.type == pygame.JOYBUTTONDOWN: | |
if e.button == TAKE_OFF_BUTTON: | |
state['take_off'] = True | |
elif e.button == RESET_BUTTON: | |
state['reset'] = True | |
elif e.button == QUIT_BUTTON: | |
print('Quitting') | |
return | |
elif e.type == pygame.JOYBUTTONUP: | |
if e.button == TAKE_OFF_BUTTON: | |
state['take_off'] = False | |
elif e.button == RESET_BUTTON: | |
state['reset'] = False | |
elif e.type == pygame.JOYAXISMOTION: | |
surface = None | |
sign = 1.0 | |
if e.axis == ROLL_AXIS: | |
surface = 'roll' | |
elif e.axis == PITCH_AXIS: | |
surface = 'pitch' | |
elif e.axis == YAW_AXIS: | |
surface = 'yaw' | |
elif e.axis == GAS_AXIS: | |
surface = 'gas' | |
sign = -1.0 | |
elif e.axis == HOVER_AXIS: | |
state['hover'] = e.value < -0.5 | |
if surface is not None: | |
state[surface] = sign * e.value | |
max_shift = 0.0 | |
for x in ('roll', 'pitch', 'yaw', 'gas'): | |
max_shift = max(max_shift, abs(state[x])) | |
state['hover'] = max_shift < 1e-1 | |
#if state['hover']: | |
# state['gas'] = 0.0 | |
send_state(state) | |
if __name__ == '__main__': | |
main() |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment