Last active
August 29, 2015 14:23
-
-
Save rkkautsar/6aa9a311e9cbd398be42 to your computer and use it in GitHub Desktop.
Animate colorful, random paint drip art with SFML 1.6
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include <SFML/Graphics.hpp> | |
#include <vector> | |
#include <queue> | |
#include <cmath> | |
#include <iostream> | |
#include <ctime> | |
using namespace std; | |
const int width = 1366, | |
height = 768, | |
base = 250, | |
update = 1, | |
skip =8000; | |
// 4-direction update | |
const int dx[4] = {-1,0,0,1}, | |
dy[4] = {0,-1,1,0}; | |
sf::Color color(100,128,255,255); | |
struct coor{ | |
coor(){ | |
x=0,y=0,v=0; | |
} | |
coor(int X,int Y,int V){ | |
x=X; | |
y=Y; | |
v=V; | |
} | |
int x,y,v; | |
}; | |
int main(){ | |
srand(time(NULL)); | |
// Initialization | |
sf::RenderWindow window(sf::VideoMode(width,height,32), "Test"); | |
sf::Image img; | |
img.create(width,height,sf::Color::White); | |
vector< vector<bool> > pix; | |
pix.assign(width,vector<bool>(height,false)); | |
queue<coor> q; | |
sf::Texture texture; | |
texture.loadFromImage(img); | |
sf::Sprite sprite; | |
sprite.setTexture(texture); | |
img.setPixel(width/2,height/2,color); | |
pix[width/2][height/2] = true; | |
q.push(coor(width/2,height/2,base)); | |
coor now; | |
int nx,ny,nv; | |
sf::Color newColor; | |
sf::Clock clock; | |
sf::Time elapsed = clock.getElapsedTime(); | |
// Main loop | |
while(window.isOpen()){ | |
// Window close routine | |
sf::Event event; | |
while(window.pollEvent(event)){ | |
if ((event.type == sf::Event::Closed) || | |
(event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape) ) | |
window.close(); | |
} | |
elapsed = clock.getElapsedTime(); | |
if(elapsed.asMilliseconds() >= update){ | |
clock.restart(); | |
for(int u=0;u<skip;++u){ | |
if(q.empty()){ | |
color.r=rand()%255; | |
color.g=rand()%255; | |
color.b=rand()%255; | |
nx=rand()%width,ny=rand()%height; | |
//cerr<<nx<<' '<<ny<<'\n'; | |
pix.assign(width,vector<bool>(height,false)); | |
pix[nx][ny]=true; | |
//cerr<<"here\n"; | |
newColor=img.getPixel(nx,ny); | |
newColor.r=(newColor.r+color.r)/2; | |
newColor.g=(newColor.g+color.g)/2; | |
newColor.b=(newColor.b+color.b)/2; | |
img.setPixel(nx,ny,newColor); | |
q.push(coor(nx,ny,base)); | |
} | |
now = q.front(); | |
q.pop(); | |
for(int i=0;i<4;++i){ | |
nx=now.x+dx[i]; | |
ny=now.y+dy[i]; | |
if(nx<0 || nx>=width || ny<0 || ny>=height || pix[nx][ny]) continue; | |
if(rand()%base > now.v) continue; | |
pix[nx][ny]=true; | |
newColor=img.getPixel(nx,ny); | |
newColor.r=(newColor.r+color.r)/2; | |
newColor.g=(newColor.g+color.g)/2; | |
newColor.b=(newColor.b+color.b)/2; | |
img.setPixel(nx,ny,newColor); | |
nv=now.v; | |
nv+=rand()%7-4; | |
nv=min(base,nv); | |
q.push(coor(nx,ny,max(1,nv))); | |
//cout<<now.v-1<<' '<<q.size()<<'\n'; | |
} | |
} | |
} | |
texture.update(img); | |
texture.setSmooth(true); | |
window.clear(sf::Color::White); | |
window.draw(sprite); | |
window.display(); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment