Created
November 15, 2011 04:17
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Canvas rotation and translate fun #3
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// just fucking around | |
var s = 0; | |
window.onload = function() { | |
var cvs = document.getElementById("cvs"); | |
var ctx = cvs.getContext("2d"); | |
var w = window.innerWidth, | |
h = window.innerHeight; | |
cvs.setAttribute("height", h); | |
cvs.setAttribute("width", w); | |
var make = function(o) { | |
ctx.beginPath(); | |
ctx.fillStyle = o.fillStyle; | |
ctx.translate(o.shiftX, o.shiftY); | |
ctx.arc(0, 0, o.radius, 0, Math.PI * 2); | |
ctx.fill(); | |
ctx.closePath(); | |
}; | |
var draw = function() { | |
ctx.save(); | |
ctx.fillStyle = "black"; | |
ctx.fillRect(0, 0, w, h); | |
make({ | |
fillStyle: "rgb(0, 0, 0)", | |
shiftX: w / 2, | |
shiftY: h / 2, | |
radius: 0 | |
}); | |
s = s + 0.005; | |
var l = 56, | |
j = 0, | |
k = true; | |
for (var i = 0; i < 128; i++) { | |
if (k) { | |
j++; | |
} else { | |
j--; | |
l++; | |
} | |
var nv = [ | |
Math.floor(l - (i / j)) + 128, | |
Math.floor(l / j) + 128, | |
Math.floor(i * j + j) + 56, | |
]; | |
make({ | |
fillStyle: "rgb(" + nv[0] + ", " + nv[1] + ", " + nv[2] + ")", | |
shiftX: (k ? 1 : -1) * Math.sin(i * s) * (i * l--), | |
shiftY: (k ? -1 : 1) * Math.cos(i * s) * (i * j++), | |
radius: i / j | |
}); | |
if (j > 3) { | |
k = false; | |
} else if (j < 1) { | |
k = true; | |
} | |
} | |
ctx.restore(); | |
setTimeout(draw, 1000 / 32); | |
}; | |
draw(); | |
}; |
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