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/* | |
* stepper pins | |
*/ | |
int Pin0 = 2; | |
int Pin1 = 3; | |
int Pin2 = 4; | |
int Pin3 = 5; | |
int timeout = 1; | |
int _step = 0; | |
int dir = LOW; // I use it as a HIGH/LOW check later, so this makes more sense in my head | |
int motorpos[9][4] = { | |
{0,0,0,1}, | |
{0,0,1,1}, | |
{0,0,1,0}, | |
{0,1,1,0}, | |
{0,1,0,0}, | |
{1,1,0,0}, | |
{1,0,0,0}, | |
{1,0,0,1}, | |
{0,0,0,0} // no state | |
}; | |
void setup() { | |
/* | |
* Settintg up the output pins | |
*/ | |
pinMode(Pin0, OUTPUT); | |
pinMode(Pin1, OUTPUT); | |
pinMode(Pin2, OUTPUT); | |
pinMode(Pin3, OUTPUT); | |
} | |
void loop() { | |
// some shit | |
// if ( digitalRead(blah) ) dir = HIGH | |
moveMotor(); | |
} | |
void moveMotor() { | |
/* | |
* basically we need to pulse through a pattern to move the motor. sucks doesn't it. | |
*/ | |
digitalWrite(Pin0, motorpos[_step][0]); | |
digitalWrite(Pin1, motorpos[_step][1]); | |
digitalWrite(Pin2, motorpos[_step][2]); | |
digitalWrite(Pin3, motorpos[_step][3]); | |
/* | |
* just toggle dir from LOW to HIGH or vice versa and you'll change directions. | |
*/ | |
if(dir == HIGH) { | |
_step++; | |
} else { | |
_step--; | |
} | |
if(_step>7) { | |
_step=0; | |
} | |
if(_step<0) { | |
_step=7; | |
} | |
delay(timeout); // speed of the 'steps' | |
} |
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