Created
September 8, 2011 06:33
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// Special device which allows simulation of multiple listeners | |
// hearing the same set of sources. Provides access to the rendered | |
// data for each listener. Designed to work with LWJGL. | |
// first, the mainContext is the only context that is controlled by | |
// LWJGL. | |
// One context will be created for each listener that we want. | |
// Then, at the start of each render loop, we will iterate through all | |
// the active sources in our mainContext (the one which is controlled | |
// through LWJGL), and take their sourceIDs. For each of these IDs | |
// and for each other context, we'll check some internal structure to | |
// see if we've already created a corresponding source. If that | |
// source exits, we will SYNCH it with the source which belongs to the | |
// mainContext. If it DOESN'T exist, we will CLONE the source from the | |
// main context and establish it in the other context. | |
// Each render loop consists of noting all of the active sources in | |
// the mainContext and storing their IDs. Then, for each context, | |
// the correspondig sources to the active sources in the mainContext | |
// will be set to PLAY, and all sources in all other contexts will be | |
// set to PAUSE. aluMixData will be called for each context in this | |
// way. |
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