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December 20, 2018 21:22
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Minimal code to use webcam on Edge browser
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<meta http-equiv="X-UA-Compatible" content="ie=edge"> | |
<title>Go Live on Edge Camera</title> | |
</head> | |
<style> | |
#SourceVideo { | |
width: 400px; | |
border: 5px solid black; | |
} | |
</style> | |
<body> | |
<p> | |
Minimal code to play video on Edge, dont work on Firefox nor Chrome not even with polyfill<br> | |
<strong>Edge</strong> - Microsoft Edge 42.17134.1.0 Microsoft EdgeHTML 17.17134<br> | |
<strong>Chrome</strong> - Version 71.0.3578.98 (Official Build) (64-bit)<br> | |
<strong>Firefox</strong> - version 64.0 (64-bit) Firefox Release December 11, 2018, 3 days ago | |
</p><br> | |
<video id="SourceVideo" source="video.mp4"></video> | |
<button>Go Live</button> | |
<script> | |
var video, button; | |
window.addEventListener('load', init); | |
function init(){ | |
button = document.getElementsByTagName('button')[0]; | |
video = document.getElementById('SourceVideo'); | |
if(video.readyState >=3){ | |
readyToPlay(); // on first load wont be ready, bc state is 0 so goes to else, eventually turns to >=3 | |
} else { | |
// initial config for video | |
video.addEventListener('canplay', readyToPlay); // later it'll fire on its own thus running readyToPlay | |
} | |
// the on switch | |
button.addEventListener('click', function(){ | |
startCamera(); | |
}); | |
} | |
// plays the video once eveything else is good to go | |
function readyToPlay(){ | |
video.play(); | |
} | |
// when turning switch on, main purpose to get a stream to feed video by using browser's devices (camera) | |
function startCamera(){ | |
if(navigator.mediaDevices.getUserMedia){ // if browser has a camera and can grab the user media | |
navigator.mediaDevices.getUserMedia({video: true, audio: true}) // can enable/disable video & audio here | |
.then((vid_stream) => initCamera(vid_stream)) // then feeds stream | |
.catch("console error: ",console.error); | |
} | |
} | |
// camera feeds stream to video element | |
function initCamera(stream){ | |
video.src = window.URL.createObjectURL(stream); // createObjectURL(stream) acts as the funnel to feed the stream to the video.src | |
} | |
// MediaDevices polyfill | |
// will work on edge, firefox, but 1 at a time | |
// DOESNT work on chrome, bc need to use video.srcObject and not above method ^ createObjectURL | |
(function() { | |
var promisifiedOldGUM = function(constraints, successCallback, errorCallback) { | |
// First get ahold of getUserMedia, if present | |
var getUserMedia = (navigator.getUserMedia || | |
navigator.webkitGetUserMedia || | |
navigator.mozGetUserMedia || | |
navigator.msGetUserMedia); | |
// Some browsers just don't implement it - return a rejected promise with an error | |
// to keep a consistent interface | |
if(!getUserMedia) { | |
return Promise.reject(new Error('getUserMedia is not implemented in this browser')); | |
} | |
// Otherwise, wrap the call to the old navigator.getUserMedia with a Promise | |
return new Promise(function(successCallback, errorCallback) { | |
getUserMedia.call(navigator, constraints, successCallback, errorCallback); | |
}); | |
} | |
// Older browsers might not implement mediaDevices at all, so we set an empty object first | |
if(navigator.mediaDevices === undefined) { | |
navigator.mediaDevices = {}; | |
} | |
// Some browsers partially implement mediaDevices. We can't just assign an object | |
// with getUserMedia as it would overwrite existing properties. | |
// Here, we will just add the getUserMedia property if it's missing. | |
if(navigator.mediaDevices.getUserMedia === undefined) { | |
navigator.mediaDevices.getUserMedia = promisifiedOldGUM; | |
} | |
})(); | |
// End polyfill -------- | |
</script> | |
</body> | |
</html> |
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Minimal code to play video on Edge, don't work on Firefox nor Chrome not even with polyfill