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Sample How to Send SMS in Android using Unity3D and SMS Manager. (without opening SMS Composer)
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<?xml version="1.0" encoding="utf-8"?> | |
<!-- Directory : [Project]/Assets/Plugins/Android/AndroidManifest.xml --> | |
<!-- Configure according to your android application information. --> | |
<manifest | |
xmlns:android="http://schemas.android.com/apk/res/android" | |
package="com.unity3d.player" | |
android:installLocation="preferExternal" | |
android:versionCode="1" | |
android:versionName="1.0"> | |
<supports-screens | |
android:smallScreens="true" | |
android:normalScreens="true" | |
android:largeScreens="true" | |
android:xlargeScreens="true" | |
android:anyDensity="true"/> | |
<!-- REQUIRED permission --> | |
<uses-permission android:name="android.permission.SEND_SMS" /> | |
<!-- Additional --> | |
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> | |
<uses-permission android:name="android.permission.STORAGE" /> | |
<uses-permission android:name="android.permission.INTERNET" /> | |
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> | |
<uses-permission android:name="android.permission.SMS_RECEIVED" /> | |
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" /> | |
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> | |
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> | |
<application | |
android:theme="@style/UnityThemeSelector" | |
android:icon="@drawable/app_icon" | |
android:label="@string/app_name" | |
android:debuggable="true"> | |
<activity android:name="com.unity3d.player.UnityPlayerActivity" | |
android:label="@string/app_name"> | |
<intent-filter> | |
<action android:name="android.intent.action.MAIN" /> | |
<category android:name="android.intent.category.LAUNCHER" /> | |
</intent-filter> | |
<meta-data android:name="unityplayer.UnityActivity" android:value="true" /> | |
</activity> | |
</application> | |
</manifest> |
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using UnityEngine; | |
public class SendSMS : MonoBehaviour | |
{ | |
AndroidJavaObject currentActivity; | |
public void Send(string phone) | |
{ | |
if (Application.platform == RuntimePlatform.Android) | |
{ | |
RunAndroidUiThread(); | |
} | |
} | |
void RunAndroidUiThread() | |
{ | |
AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); | |
currentActivity.Call("runOnUiThread", new AndroidJavaRunnable(SendProcess)); | |
} | |
void SendProcess() | |
{ | |
Debug.Log("Running on UI thread"); | |
AndroidJavaObject context = currentActivity.Call<AndroidJavaObject>("getApplicationContext"); | |
// SMS Information | |
string phone = "08888888888"; | |
string text = "Hello World. This SMS is sent using Android SMS Manager."; | |
string alert; | |
try | |
{ | |
// SMS Manager | |
AndroidJavaClass SMSManagerClass = new AndroidJavaClass("android.telephony.SmsManager"); | |
AndroidJavaObject SMSManagerObject = SMSManagerClass.CallStatic<AndroidJavaObject>("getDefault"); | |
SMSManagerObject.Call("sendTextMessage", phone, null, text, null, null); | |
alert = "Message sent successfully."; | |
} | |
catch (System.Exception e) | |
{ | |
Debug.Log("Error : " + e.StackTrace.ToString()); | |
alert = "Error has been Occurred. Fail to send message."; | |
} | |
// Show Toast | |
AndroidJavaClass Toast = new AndroidJavaClass("android.widget.Toast"); | |
AndroidJavaObject javaString = new AndroidJavaObject("java.lang.String", alert); | |
AndroidJavaObject toast = Toast.CallStatic<AndroidJavaObject>("makeText", context, javaString, Toast.GetStatic<int>("LENGTH_SHORT")); | |
toast.Call("show"); | |
} | |
} |
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Don't forget to go to your app in android and give permission to the app to send SMS. It will solve a lot of issues.