Created
April 13, 2018 03:16
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MeshInsertUVPolyCurve debugging code
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// at top of Apply() | |
DMesh3 saveMesh = new DMesh3(Mesh); | |
insert_corners(); | |
DMesh3 pokedMesh = new DMesh3(Mesh); | |
// to append segments to pokedMesh (in si loop) | |
MeshEditor.AppendLine(pokedMesh, new Segment3d(Mesh.GetVertex(i0_vid), Mesh.GetVertex(i1_vid)), 0.003f); | |
// write out files | |
if (OnCutEdges.Count == XX) { | |
foreach (int eid in OnCutEdges) { | |
Index2i ev = Mesh.GetEdgeV(eid); | |
Segment3d seg = new Segment3d(Mesh.GetVertex(ev.a), Mesh.GetVertex(ev.b)); | |
MeshEditor.AppendLine(saveMesh, seg, 0.0025f); | |
} | |
HashSet<int> verts = new HashSet<int>(); | |
IndexUtil.EdgesToVertices(Mesh, OnCutEdges, verts); | |
foreach ( int vid in verts ) { | |
int count = 0; | |
foreach (int eid in Mesh.VtxEdgesItr(vid)) | |
if (OnCutEdges.Contains(eid)) count++; | |
if (count != 2) { | |
System.Console.WriteLine("vert {0} count {1}", vid, count); | |
MeshEditor.AppendBox(saveMesh, Mesh.GetVertex(vid), 0.005f); | |
} | |
} | |
Util.WriteDebugMesh(saveMesh, "c:\\scratch\\__INSERT_SEGMENTS.obj"); | |
Util.WriteDebugMesh(Mesh, "c:\\scratch\\__INSERT_RESULT.obj"); | |
Util.WriteDebugMesh(pokedMesh, "c:\\scratch\\__INSERT_POKED.obj"); | |
} |
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