Created
February 20, 2011 13:32
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Logic problem
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var unshift = Array.prototype.unshift; | |
var splice = Array.prototype.splice; | |
var grid = []; | |
var used = []; | |
var new_grid = []; | |
grid.push([{type:"p", head : 1},{type:"c", head : 1},{type:"a", head : 2},{type:"o", head : 2}]); | |
grid.push([{type:"o", head : 1},{type:"a", head : 2},{type:"c", head : 2},{type:"p", head : 1}]); | |
grid.push([{type:"c", head : 1},{type:"p", head : 2},{type:"o", head : 2},{type:"a", head : 1}]); | |
grid.push([{type:"p", head : 1},{type:"c", head : 2},{type:"o", head : 2},{type:"a", head : 1}]); | |
grid.push([{type:"p", head : 2},{type:"c", head : 2},{type:"a", head : 1},{type:"c", head : 2}]); | |
grid.push([{type:"a", head : 1},{type:"p", head : 2},{type:"o", head : 2},{type:"p", head : 1}]); | |
grid.push([{type:"a", head : 1},{type:"o", head : 1},{type:"a", head : 2},{type:"c", head : 2}]); | |
grid.push([{type:"o", head : 1},{type:"a", head : 2},{type:"c", head : 2},{type:"p", head : 1}]); | |
grid.push([{type:"p", head : 1},{type:"c", head : 2},{type:"o", head : 2},{type:"a", head : 1}]); | |
Array.prototype.shuffle = function() { | |
var i = this.length; | |
while (--i) { | |
var j = Math.floor(Math.random() * (i + 1)) | |
var temp = this[i]; | |
this[i] = this[j]; | |
this[j] = temp; | |
} | |
return this; // for convenience, in case we want a reference to the array | |
}; | |
Array.prototype.rotate = (function() { | |
return function(count) { | |
var len = this.length; | |
unshift.apply(this, splice.call(this, count % len, len)); | |
return this; | |
}; | |
})(); | |
function checkValidity(try_card, position, orientation) { | |
// since I'm adding from top left to bottom, I only need to check top and left | |
var valid = true; | |
// top | |
if (typeof new_grid[position-3] != "undefined") { | |
if (try_card[0].type != new_grid[position-3][2].type) valid = false; | |
if (try_card[0].head == new_grid[position-3][2].head) valid = false; | |
} | |
// left | |
if (typeof new_grid[position-1] != "undefined") { | |
if (try_card[3].type != new_grid[position-1][1].type) valid = false; | |
if (try_card[3].head == new_grid[position-1][1].head) valid = false; | |
} | |
return valid; | |
} | |
function addCard(whichPos) { | |
for (card = 0; card < 9; card++) { | |
if (!used[card]) { | |
for (orientation = 0; orientation < 4; orientation++) { | |
try_card = temp_grid[card].rotate(orientation); | |
if (checkValidity(try_card, whichPos, orientation)) { | |
used[card] = true; | |
new_grid.push(try_card); | |
if (whichPos < 8) { | |
addCard(whichPos + 1); | |
break; | |
} else { | |
console.log("I WON"); | |
console.log(JSON.stringify(used)); | |
console.log(new_grid.length); | |
console.log(JSON.stringify(new_grid)); | |
} | |
// } else { | |
// if (orientation == 3 && card == 8) console.log("lost"); | |
} | |
} | |
} | |
} | |
} | |
for (j = 0; j<100000000; j++) { | |
// randomize array first | |
var temp_grid = grid.shuffle(); | |
// randomize rotations | |
for (i = 0; i<9; i++) { | |
var random = Math.floor(Math.random()*4); | |
temp_grid[i].rotate(random); | |
} | |
// reset new_grid | |
new_grid = []; | |
// reset used cards | |
used = [false, false, false,false, false, false,false, false, false]; | |
//start try | |
addCard(0); | |
} |
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Et pour check les values rendues : https://gist.github.com/836019