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November 24, 2021 16:23
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GLSL Sound 04 - 和音を作るテスト
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#define TAU (2.*3.14159265) | |
float DB(float db) { return pow(10.0, db/10.0); } | |
float sawWave(float phase) | |
{ | |
return fract(TAU*phase); | |
} | |
float chordWave(float phase, int chord, int key) | |
{ | |
float wave; | |
for (int i = 1; i <= 32; i++) | |
{ | |
if ((chord % 2) != 0) | |
{ | |
wave += sawWave(phase * exp2(float(i+key)/12.0)); | |
} | |
chord /= 2; | |
} | |
return wave; | |
} | |
vec2 mainSound(float time){ | |
#define bpm 60.0 | |
#define STEP 2.0 | |
#define BAR_STEP 16.0 | |
int keyCount = 4; | |
int[] keys = int[]( | |
0,-2,0,2 | |
); | |
float amp = fract(time * bpm/60.0); | |
amp = pow(amp, 4.0); | |
int noteCount = 4; | |
int[] notes = int[]( | |
(1 << 1+12) + (1 << 6+12) + (1 << 10+12), | |
(1 << 6 ) + (1 << 6+12) + (1 << 10+12) + (1 << 10 + 12), | |
(1 << 1+12) + (1 << 6+12) + (1 << 10+12), | |
(1 << 6 ) + (1 << 6+12) + (1 << 10+12) | |
); | |
int noteIndex = (int(time*bpm/60.0/STEP)) % noteCount; | |
int chord = notes[noteIndex]; | |
int key = -2 - 48 + keys[(int(time*bpm/60.0/BAR_STEP)) % keyCount]; | |
float wave = chordWave(440.0/2.0 * time, chord, key) * amp; | |
return vec2(wave * DB(-3.0)); | |
} |
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