Created
January 9, 2020 14:53
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TEXCOORD0.zで2値化するParticleSystem用シェーダー。 Unity2017.4.24f1で動作確認済み
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Shader "Custom/Particles/Alpha Blended - Clamp(TEXCOORD0.z)" { | |
Properties{ | |
_MainTex("Grayscale Texture", 2D) = "white" {} | |
} | |
Category{ | |
Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" "PreviewType" = "Plane" } | |
Blend SrcAlpha OneMinusSrcAlpha // Alpha Blended | |
ColorMask RGB | |
Cull Off Lighting Off ZWrite Off | |
SubShader { | |
Pass { | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#pragma target 2.0 | |
#pragma multi_compile_particles | |
#pragma multi_compile_fog | |
#include "UnityCG.cginc" | |
sampler2D _MainTex; | |
fixed4 _TintColor; | |
struct appdata_t { | |
float4 vertex : POSITION; | |
fixed4 color : COLOR; | |
float4 texcoord : TEXCOORD0; | |
UNITY_VERTEX_INPUT_INSTANCE_ID | |
}; | |
struct v2f { | |
float4 vertex : SV_POSITION; | |
fixed4 color : COLOR; | |
float2 texcoord : TEXCOORD0; | |
float2 texcoord2 : TEXCOORD1; | |
UNITY_FOG_COORDS(1) | |
UNITY_VERTEX_OUTPUT_STEREO | |
}; | |
float4 _MainTex_ST; | |
v2f vert(appdata_t v) | |
{ | |
v2f o; | |
UNITY_SETUP_INSTANCE_ID(v); | |
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o); | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.color = v.color; | |
o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex); | |
o.texcoord2.xy = v.texcoord.zw; // Copy TEXCOORD0.zw | |
UNITY_TRANSFER_FOG(o,o.vertex); | |
return o; | |
} | |
fixed4 frag(v2f i) : SV_Target | |
{ | |
fixed4 texColor = i.color * tex2D(_MainTex, i.texcoord); | |
fixed4 col = i.color * step(i.texcoord2.x, texColor.r); | |
col.rgb *= col.a; | |
UNITY_APPLY_FOG_COLOR(i.fogCoord, col, fixed4(0,0,0,0)); // fog towards black due to our blend mode | |
return col; | |
} | |
ENDCG | |
} | |
} | |
} | |
} |
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