Last active
May 14, 2022 03:13
-
-
Save rngtm/b151f29a7a58fdbfadfbad8bafe93502 to your computer and use it in GitHub Desktop.
EditorWindowからDOTweenのDOMoveを実行するサンプル
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using DG.Tweening; | |
using UnityEditor; | |
using UnityEngine; | |
public class DOTweenMoveWindow : EditorWindow | |
{ | |
#region Class | |
/// <summary> | |
/// Tweenの状態 | |
/// </summary> | |
private class TweenStatusData | |
{ | |
public bool IsMove { get; set; } | |
public Tween Tween { get; set; } // 実行中のTween | |
public float LastUpdateTime { get; set; } | |
} | |
/// <summary> | |
/// EditorWindowの入力値 | |
/// </summary> | |
[System.Serializable] | |
private class EditorInputValue | |
{ | |
[field: SerializeField] public Transform Transform { get; set; } // 動かしたい対象のTransform | |
[field: SerializeField] public Vector3 Movement { get; set; } = new Vector3(1, 0, 0); // 移動量 | |
[field: SerializeField] public float TimeLength { get; set; } = 1f; // 移動時間 | |
[field: SerializeField] public Ease Ease { get; set; } = Ease.OutCubic; | |
} | |
#endregion // End of Class | |
const float TargetFrameRate = 30f; | |
const float TargetDeltaTime = 1f / TargetFrameRate; | |
[SerializeField] EditorInputValue inputValue = new EditorInputValue(); | |
[System.NonSerialized] readonly TweenStatusData _tweenStatus = new TweenStatusData(); | |
float CurrentTime => Time.realtimeSinceStartup; | |
[MenuItem("Tools/Tween Move Window")] | |
static void ShowWindow() | |
{ | |
GetWindow<DOTweenMoveWindow>(); | |
} | |
private void OnGUI() | |
{ | |
inputValue.Transform = EditorGUILayout.ObjectField("Transform", inputValue.Transform, typeof(Transform), true) | |
as Transform; | |
inputValue.Movement = EditorGUILayout.Vector3Field("Movement", inputValue.Movement); | |
inputValue.Ease = (Ease) EditorGUILayout.EnumPopup("Ease", inputValue.Ease); | |
inputValue.TimeLength = EditorGUILayout.FloatField("Duration[s]", inputValue.TimeLength); | |
// Moveボタンを押すと、DOTweenで移動を開始 | |
EditorGUI.BeginDisabledGroup(inputValue.Transform == null || _tweenStatus.IsMove); | |
if (GUILayout.Button("Move")) | |
{ | |
// 移動開始 | |
StartMove(inputValue); | |
this.Repaint(); | |
} | |
EditorGUI.EndDisabledGroup(); | |
if (inputValue.Transform == null) | |
{ | |
EditorGUILayout.HelpBox($"{nameof(inputValue.Transform)}が指定されていません", MessageType.Error); | |
} | |
} | |
private void StartMove(EditorInputValue inputValue) | |
{ | |
_tweenStatus.LastUpdateTime = CurrentTime; | |
var targetTransform = inputValue.Transform; | |
var moveTo = targetTransform.position + inputValue.Movement; | |
_tweenStatus.Tween = targetTransform.DOMove(moveTo, inputValue.TimeLength) | |
.SetEase(inputValue.Ease) | |
.OnComplete(() => _tweenStatus.IsMove = false); | |
_tweenStatus.IsMove = true; // 移動開始 | |
} | |
private void Update() | |
{ | |
UpdateTween(); | |
} | |
private void UpdateTween() | |
{ | |
if (!_tweenStatus.IsMove) return; | |
float deltaTime = CurrentTime - _tweenStatus.LastUpdateTime; | |
if (deltaTime > TargetDeltaTime) | |
{ | |
UnityEngine.Debug.Log($"Update Tween : deltaTime = {deltaTime}"); | |
_tweenStatus.Tween.ManualUpdate(deltaTime, deltaTime); | |
_tweenStatus.LastUpdateTime = CurrentTime; | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
動かしたい対象のTransformを指定して、Moveを押すとTransformが動きます