Skip to content

Instantly share code, notes, and snippets.

@rngtm
Last active May 14, 2022 03:13
Show Gist options
  • Select an option

  • Save rngtm/b151f29a7a58fdbfadfbad8bafe93502 to your computer and use it in GitHub Desktop.

Select an option

Save rngtm/b151f29a7a58fdbfadfbad8bafe93502 to your computer and use it in GitHub Desktop.
EditorWindowからDOTweenのDOMoveを実行するサンプル
using DG.Tweening;
using UnityEditor;
using UnityEngine;
public class DOTweenMoveWindow : EditorWindow
{
#region Class
/// <summary>
/// Tweenの状態
/// </summary>
private class TweenStatusData
{
public bool IsMove { get; set; }
public Tween Tween { get; set; } // 実行中のTween
public float LastUpdateTime { get; set; }
}
/// <summary>
/// EditorWindowの入力値
/// </summary>
[System.Serializable]
private class EditorInputValue
{
[field: SerializeField] public Transform Transform { get; set; } // 動かしたい対象のTransform
[field: SerializeField] public Vector3 Movement { get; set; } = new Vector3(1, 0, 0); // 移動量
[field: SerializeField] public float TimeLength { get; set; } = 1f; // 移動時間
[field: SerializeField] public Ease Ease { get; set; } = Ease.OutCubic;
}
#endregion // End of Class
const float TargetFrameRate = 30f;
const float TargetDeltaTime = 1f / TargetFrameRate;
[SerializeField] EditorInputValue inputValue = new EditorInputValue();
[System.NonSerialized] readonly TweenStatusData _tweenStatus = new TweenStatusData();
float CurrentTime => Time.realtimeSinceStartup;
[MenuItem("Tools/Tween Move Window")]
static void ShowWindow()
{
GetWindow<DOTweenMoveWindow>();
}
private void OnGUI()
{
inputValue.Transform = EditorGUILayout.ObjectField("Transform", inputValue.Transform, typeof(Transform), true)
as Transform;
inputValue.Movement = EditorGUILayout.Vector3Field("Movement", inputValue.Movement);
inputValue.Ease = (Ease) EditorGUILayout.EnumPopup("Ease", inputValue.Ease);
inputValue.TimeLength = EditorGUILayout.FloatField("Duration[s]", inputValue.TimeLength);
// Moveボタンを押すと、DOTweenで移動を開始
EditorGUI.BeginDisabledGroup(inputValue.Transform == null || _tweenStatus.IsMove);
if (GUILayout.Button("Move"))
{
// 移動開始
StartMove(inputValue);
this.Repaint();
}
EditorGUI.EndDisabledGroup();
if (inputValue.Transform == null)
{
EditorGUILayout.HelpBox($"{nameof(inputValue.Transform)}が指定されていません", MessageType.Error);
}
}
private void StartMove(EditorInputValue inputValue)
{
_tweenStatus.LastUpdateTime = CurrentTime;
var targetTransform = inputValue.Transform;
var moveTo = targetTransform.position + inputValue.Movement;
_tweenStatus.Tween = targetTransform.DOMove(moveTo, inputValue.TimeLength)
.SetEase(inputValue.Ease)
.OnComplete(() => _tweenStatus.IsMove = false);
_tweenStatus.IsMove = true; // 移動開始
}
private void Update()
{
UpdateTween();
}
private void UpdateTween()
{
if (!_tweenStatus.IsMove) return;
float deltaTime = CurrentTime - _tweenStatus.LastUpdateTime;
if (deltaTime > TargetDeltaTime)
{
UnityEngine.Debug.Log($"Update Tween : deltaTime = {deltaTime}");
_tweenStatus.Tween.ManualUpdate(deltaTime, deltaTime);
_tweenStatus.LastUpdateTime = CurrentTime;
}
}
}
@rngtm

rngtm commented May 14, 2022

Copy link
Copy Markdown
Author

動かしたい対象のTransformを指定して、Moveを押すとTransformが動きます
image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment