Created
March 3, 2011 07:47
-
-
Save robbles/852479 to your computer and use it in GitHub Desktop.
The title animation from my homepage in Processing.js
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
/* @pjs transparent=false; crisp=false; */ | |
int num_elements = 80; | |
Element[] elements = new Element[num_elements]; | |
PVector origin1, origin2; | |
color bg; | |
void setup() | |
{ | |
size(720,100); | |
frameRate(10); | |
fill(255); | |
colorMode(HSB, 255); | |
rectMode(CENTER); | |
for(int i=0; i<num_elements; i++) { | |
elements[i] = new Element(random(0, width), random(0,height), genColor(1)); | |
} | |
origin1 = new PVector(width/3.0, height/2.0); | |
origin2 = new PVector(2*width/3.0, height/2.0); | |
bg = color(0x20dfd1df); | |
background(0xdfd1df); | |
} | |
void draw() | |
{ | |
fill(bg); | |
noStroke(); | |
rect(width/2.0, height/2.0, width, height); | |
for(int i=0; i<length; i++) { | |
elements[i].draw(); | |
elements[i].update(); | |
} | |
} | |
class Element { | |
PVector position; | |
PVector velocity; | |
PVector accel; | |
float a; | |
color c1, c2; | |
Element(float x, float y, color c) { | |
position = new PVector(x, y); | |
velocity = new PVector(random(-3, 3), random(-3, 3)); | |
accel = new PVector(0.1, 0.05); | |
this.c1 = c; | |
this.c2 = color(red(c), green(c), blue(c), alpha(c) * 2); | |
} | |
void draw() { | |
fill(c1); | |
stroke(c2); | |
strokeWeight(1); | |
rect(position.x, position.y, 100, 50); | |
} | |
void update() { | |
// Random motion | |
velocity.add(new PVector( | |
random(-accel.x, accel.y), | |
random(-accel.y, accel.y))); | |
// Motion towards origin | |
PVector toOrigin = PVector.sub(origin1, position); | |
toOrigin.limit(1 * accel.x); | |
velocity.add(toOrigin); | |
toOrigin = PVector.sub(origin2, position); | |
toOrigin.limit(1 * accel.x); | |
velocity.add(toOrigin); | |
// Limit speed | |
velocity.limit(100 * accel.x); | |
// Update position | |
position.add(velocity); | |
} | |
} | |
color genColor(float opacity) { | |
return color(random(100,255), random(100,255), random(100,255), opacity); | |
} | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment