Created
March 20, 2020 12:50
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const { GPU } = require('./src'); | |
const gpu = new GPU(); | |
// language=GLSL | |
const clz32 = `float clz32(float x) { | |
int _x = int(x); | |
_x -= bitwiseAnd(bitwiseSignedRightShift(_x, 1), ${0x55555555}); | |
_x = bitwiseAnd(bitwiseSignedRightShift(_x, 2), ${0x33333333}) + bitwiseAnd(_x, ${0x33333333}); | |
_x = bitwiseAnd((bitwiseSignedRightShift(_x, 4) + _x), ${0x0f0f0f0f}); | |
_x += bitwiseSignedRightShift(_x, 8); | |
_x += bitwiseSignedRightShift(_x, 16); | |
return float(bitwiseAnd(_x, ${0x0000003f})); | |
} | |
`; | |
function clz32JS() { | |
const int numIntBits = sizeof(int) * 8; //compile time constant | |
//do the smearing | |
x |= x >> 1; | |
x |= x >> 2; | |
x |= x >> 4; | |
x |= x >> 8; | |
x |= x >> 16; | |
//count the ones | |
x -= x >> 1 & 0x55555555; | |
x = (x >> 2 & 0x33333333) + (x & 0x33333333); | |
x = (x >> 4) + x & 0x0f0f0f0f; | |
x += x >> 8; | |
x += x >> 16; | |
return numIntBits - (x & 0x0000003f); //subtract # of 1s from 32 | |
} | |
gpu.addNativeFunction('clz32', clz32); | |
const kernel = gpu.createKernel(function(value) { | |
return clz32(value); | |
}, { | |
output: [1], | |
pipeline: true, | |
immutable: true, | |
// debug: true, | |
}); | |
console.log(Math.clz32(1.5)); | |
console.log(Math.clz32(2)); | |
const result = kernel(2); | |
const clone1 = result.clone(); | |
const clone2 = clone1.clone(); | |
result.delete(); | |
clone1.clear(); | |
console.log(clone2.toArray()); | |
// Not working and no current hope |
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