Created
June 30, 2020 16:04
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int shift(int x, int s) { | |
if (s > 0) { | |
return x<<s; | |
} else if (s < 0) { | |
return x>>s; | |
} else { | |
return x; | |
} | |
} | |
int bitand(int x, int y) { | |
return x&y; | |
} | |
for (int i = 0; i < WINDOW_WIDTH; i++) { | |
for (int j=0; j< WINDOW_HEIGHT; j++) { | |
int r=0; | |
int g=0; | |
int b=0; | |
double xc = -4.2 + 0.01 * (WINDOW_HEIGHT-j); // should max out at 4.2 | |
double yc = -3.0 + 0.01 * i; // should max out at 3.0 | |
complex double z = scale*xc + scale*yc*I; | |
int trapped = 0; | |
int v = 553; | |
int iter = 1; | |
while (!trapped) { | |
v = 36969*bitand(v, 65535)+shift(v, -16); | |
double rr = (double)(shift(v, 16)+1)/(pow(2.0,32)+2); | |
v = 36969*bitand(v, 65535)+shift(v, -16); | |
double s = (double)(shift(v, 16)+1)/(pow(2.0, 32)+2); | |
z = (rr*(z*z*z-1)+1)/(s*(z*z-1)+1); | |
if (fabs(cabs(z)-1)<0.1) { | |
g = 8*iter + (carg(z)+3.14)*44; | |
r = 16*iter + (int)fabs((creal(z)-0.893943)*160); | |
b = 16*iter + (int)fabs((cimag(z)-0.000110)*1600); | |
trapped = 1; | |
} | |
if (iter > 16) { | |
trapped = 1; | |
} | |
iter += 1; | |
} | |
} | |
} |
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Also I found the code for coloring it almost exactly like yours:
r = g = b = 256-1000*(fabs(cabs(z)-1)) + (carg(z) > 0 ? 20 : -20);