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@robertmryan
Last active December 18, 2016 05:45
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import Cocoa
@IBDesignable
class HolyView: NSView {
override func draw(_ dirtyRect: NSRect) {
super.draw(dirtyRect)
let center1 = NSPoint(x: bounds.size.width * 0.3 + bounds.origin.x, y: bounds.size.height / 2 + bounds.origin.y)
let radius1 = bounds.size.width / 6
let center2 = NSPoint(x: bounds.size.width * 0.7 + bounds.origin.x, y: bounds.size.height / 2 + bounds.origin.y)
let radius2 = bounds.size.width / 6
let path = NSBezierPath()
path.move(to: NSPoint(x: center1.x, y: center1.y - radius1))
path.appendArc(withCenter: center1, radius: radius1, startAngle: -90, endAngle: 270)
path.move(to: NSPoint(x: center2.x, y: center2.y - radius2))
path.appendArc(withCenter: center2, radius: radius2, startAngle: -90, endAngle: 270)
path.move(to: bounds.origin)
path.appendRect(NSInsetRect(bounds, 10, 10))
path.close()
path.windingRule = .evenOddWindingRule
NSColor.blue.setFill()
path.fill()
NSColor.black.setStroke()
path.lineWidth = 5
path.stroke()
}
}
@robertmryan

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This illustrates move(to:) to avoid lines between the various subpaths:

screenshot 2016-12-17 21 44 15

Clearly, you're probably not drawing the paths, so it's not necessary, but it's useful when drawing boundaries like this.

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