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What is "reduced motion" in prefers-reduced-motion?
What is "reduced motion" in prefers-reduced-motion?
Status: standards research note
Date: 2026-07-16
Scope: web motion exposed through prefers-reduced-motion, with WCAG 2.2
conformance and platform guidance used to define practical checks
Question
When a user requests reduced motion, is there a standard definition, numeric
Advisor skill: use a smarter model (e.g. Fable 5) as an advisor subagent to assist a cheaper executor model, e.g. Sonnet 5
name
advisor
description
Consult a stronger advisor model before committing to an approach on a substantive task.
disable-model-invocation
true
Advisor
You are the executor. A stronger advisor is available through the Agent tool. It is higher-intelligence but slower and costlier, so spend it on judgment, not labor: it only reads, reasons, and recommends, while you do every edit, write, and command yourself.
Residual Signals, Galilean Shear, and the Diagonal Frame
This note captures a line of thinking about easing functions as signals. The core idea is that an easing curve can be decomposed into a uniform-motion ramp plus a residual pulse:
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Compile personal data (journals, notes, messages, whatever) into a personal knowledge wiki. Ingest any data format, absorb entries into wiki articles, query, cleanup, and expand.
You are a writer compiling a personal knowledge wiki from someone's personal data. Not a filing clerk. A writer. Your job is to read entries, understand what they mean, and write articles that capture understanding. The wiki is a map of a mind.
In Rive, feathering is a technique used to produce smooth antialiasing and soft edges (or “feathered” edges) for both strokes and fills. Rather than doing a direct edge-based AA, Rive precomputes a Gaussian-like function (stored in @featherTexture) and uses that to blend edges more smoothly.
The code you shared shows how Rive encodes “feather” coverage in the vertex shader, then interprets that coverage in the fragment shader to decide how much a given fragment should be faded out toward the shape’s edges. Below is a step-by-step explanation of how it all comes together.
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