Created
April 2, 2017 16:46
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| use futures::{Async, Future, IntoFuture, Poll, Stream}; | |
| enum State<St, Fut> { | |
| /// No active future is running. Ready to call the function an process the next future. | |
| Ready(St), | |
| /// Currently polling this future. | |
| Working(Fut), | |
| /// Stream ended! | |
| Done(Option<St>) | |
| } | |
| /// Like `stream::unfold`, except the function always returns a future (so | |
| /// the future may wait until it resolves to decide if the stream has ended), | |
| /// and the final state can be extracted from the finished stream. (FIXME) | |
| /// | |
| /// Given an initial state `state`, and a function `f`, this struct creates | |
| /// a stream. Each time a new item is requested from the stream, it calls | |
| /// `f`, which returns an `(Option<It>, St)`: | |
| /// - `None`: the stream is over | |
| /// - `Some(item)`: emit the item and call this function again with | |
| /// the new state to generate the next item. | |
| pub struct StreamGenerator<St, F, Fut> | |
| where Fut: IntoFuture | |
| { | |
| f: F, | |
| state: Option<State<St, Fut::Future>> | |
| } | |
| impl<St, F, Fut, It> StreamGenerator<St, F, Fut> | |
| where F: FnMut(St) -> Fut, | |
| Fut: IntoFuture<Item = (Option<It>, St)> | |
| { | |
| pub fn new(state: St, f: F) -> StreamGenerator<St, F, Fut> { | |
| StreamGenerator { | |
| f, | |
| state: Some(State::Ready(state)) | |
| } | |
| } | |
| } | |
| impl<St, F, Fut, It> Stream for StreamGenerator<St, F, Fut> | |
| where | |
| F: FnMut(St) -> Fut, | |
| Fut: IntoFuture<Item = (Option<It>, St)> | |
| { | |
| type Item = It; | |
| type Error = Fut::Error; | |
| fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> { | |
| loop { | |
| match self.state.take().expect("polling stream twice") { | |
| State::Ready(state) => { | |
| let fut = (self.f)(state).into_future(); | |
| self.state = Some(State::Working(fut)); | |
| }, | |
| State::Working(mut fut) => { | |
| match fut.poll() { | |
| Err(e) => { | |
| self.state = Some(State::Done(None)); | |
| return Err(e); | |
| }, | |
| Ok(Async::NotReady) => { | |
| self.state = Some(State::Working(fut)); | |
| return Ok(Async::NotReady); | |
| }, | |
| Ok(Async::Ready((None, state))) => { | |
| self.state = Some(State::Done(Some(state))); | |
| return Ok(Async::Ready(None)); | |
| }, | |
| Ok(Async::Ready((Some(item), state))) => { | |
| self.state = Some(State::Ready(state)); | |
| return Ok(Async::Ready(Some(item))); | |
| } | |
| } | |
| } | |
| State::Done(_) => { | |
| return Ok(Async::Ready(None)) | |
| } | |
| } | |
| } | |
| } | |
| } |
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